physics_vector_field_settings table reference - Stingray Lua API Reference
         
	
    
    
This kind of table provides settings for a vector field effect. 
 You can pass a table with these members
        in calls to stingray.VectorField.add() and stingray.VectorField.change().
        Note that if you want to use many effects, you should set up a bounding box for the vector field using the
        min and max members. Without specified boundaries, the effect will be applied to the entire world.
				|   | 
Specifies how long the effect must last. 
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 The effect is automatically removed when the duration has expired.
        If no duration is set, the effect plays forever.
							  
				|   | 
The maxima of the axis-oriented bounding box within which the effect should be applied: i.e. the point with
        the highest values on all of the X, Y and Z axes.
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				|   | 
The minima of the axis-oriented bounding box within which the effect should be applied: i.e. the point with
        the lowest values on all of the X, Y and Z axes.
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