|
C++ API Reference
|
Contains classes, functions and enums related to rendering. More...
Classes | |
| class | MAttributeParameterMapping |
| Class for defining relationship between Maya attributes and fragment parameters. More... | |
| class | MAttributeParameterMappingList |
| A list of MAttributeParameterMapping objects. More... | |
| class | MBlendState |
| Container class for an acquired GPU blend state. More... | |
| class | MBlendStateDesc |
| Descriptor for a complete blend state. More... | |
| class | MCameraOverride |
| Camera override description. More... | |
| class | MClearOperation |
| Class which defines the operation of clearing render target channels. More... | |
| class | MComponentDataIndexing |
| Class for storing index mapping when vertices are shared. More... | |
| class | MComponentDataIndexingList |
| A list of MIndexBufferDescriptor objects. More... | |
| class | MDepthNormalizationDescription |
| Information required to perform normalization of values stored in the depth buffer of an MImage with respect to clipping plane range. More... | |
| class | MDepthStencilState |
| Container class for an acquired complete GPU depth stencil state. More... | |
| class | MDepthStencilStateDesc |
| Descriptor for a complete depth-stencil state. More... | |
| class | MDrawContext |
| Class to allow access to hardware draw context information. More... | |
| class | MDrawRegistry |
| Access the registry associating node types with custom implementations. More... | |
| class | MFragmentManager |
| Provides facilities for managing fragments for use with Viewport 2.0. More... | |
| class | MFrameContext |
| This class contains some global information for the current render frame. More... | |
| class | MGeometry |
| Class for working with geometric structures used to draw objects. More... | |
| class | MGeometryExtractor |
| Class for extracting renderable geometry. More... | |
| class | MGeometryIndexMapping |
| A mapping of geometry index. More... | |
| class | MGeometryRequirements |
| Geometry requirements. More... | |
| class | MGeometryUtilities |
| Utilities for Viewport 2.0. More... | |
| class | MHUDRender |
| Class which defines rendering the 2D heads-up-display. More... | |
| class | MIndexBuffer |
| Index buffer for use with MGeometry. More... | |
| class | MIndexBufferDescriptor |
| MIndexBufferDescriptor describes an indexing scheme. More... | |
| class | MIndexBufferDescriptorList |
| A list of MIndexBufferDescriptor objects. More... | |
| class | MIntersection |
| Describes the intersection of a selection hit. More... | |
| class | MLightParameterInformation |
| A class for providing lighting information that may be used with Viewport 2.0. More... | |
| class | MPassContext |
| Class to allow access to pass context information. More... | |
| class | MPresentTarget |
| Class which defines the operation of presenting a target for final output. More... | |
| class | MPxComponentConverter |
| Base class for user defined component converter. More... | |
| class | MPxDrawOverride |
| Base class for user defined drawing of nodes. More... | |
| class | MPxGeometryOverride |
| Base for user-defined classes to prepare geometry for drawing. More... | |
| class | MPxImagePlaneOverride |
| Base class for user defined image plane draw overrides. More... | |
| class | MPxIndexBufferMutator |
| Base class for user defined index buffer mutators. More... | |
| class | MPxPrimitiveGenerator |
| Base class for user defined primitive generators. More... | |
| class | MPxShaderOverride |
| Base class for user defined shading effect draw overrides. More... | |
| class | MPxShadingNodeOverride |
| Base class for user defined shading node overrides. More... | |
| class | MPxSubSceneOverride |
| Base class for Viewport 2.0 drawing of DAG nodes which represent sub-scenes. More... | |
| class | MPxSurfaceShadingNodeOverride |
| Base class for user defined surface shading node overrides. More... | |
| class | MPxVertexBufferGenerator |
| Base class for user defined vertex buffer generators. More... | |
| class | MPxVertexBufferMutator |
| Base class for user defined vertex buffer generators. More... | |
| class | MQuadRender |
| Class which defines a 2d geometry quad render. More... | |
| class | MRasterizerState |
| Container class for an acquired complete GPU rasterizer state. More... | |
| class | MRasterizerStateDesc |
| Descriptor for a complete rasterizer state. More... | |
| class | MRenderer |
| Main interface class to the Viewport 2.0 renderer. More... | |
| class | MRenderItem |
| A single renderable entity. More... | |
| class | MRenderItemList |
| A list of MRenderItem objects. More... | |
| class | MRenderOperation |
| Class which defines a rendering operation. More... | |
| class | MRenderOperationList |
| Base class for holding a list of MRenderOperations. More... | |
| class | MRenderOverride |
| Base class for defining a rendering override. More... | |
| class | MRenderParameters |
| Class which defines a set of render parameters. More... | |
| class | MRenderScriptCallback |
| Class which defines a callback that can be executed from a script fragment. More... | |
| class | MRenderTarget |
| An instance of a render target that may be used with Viewport 2.0. More... | |
| struct | MRenderTargetAssignment |
| Structure to hold the information required to set a texture parameter on a shader using a render target as input. More... | |
| class | MRenderTargetDescription |
| Class which provides a description of a hardware render target The name is the unique identifier for a render target. More... | |
| class | MRenderTargetManager |
| Provides access to MRenderTarget objects for use in Viewport 2.0. More... | |
| class | MRenderUtilities |
| Utilities for Viewport 2.0. More... | |
| class | MSamplerState |
| Container class for an acquired complete GPU sampler state. More... | |
| class | MSamplerStateDesc |
| Descriptor for a complete sampler state. More... | |
| class | MSceneRender |
| Class which defines a scene render. More... | |
| class | MSelectionContext |
| Class to allow control on Viewport 2.0 selection behavior. More... | |
| class | MSelectionInfo |
| Class to allow access to the selection state information. More... | |
| struct | MShaderCompileMacro |
| Structure to define a shader compiler macro. More... | |
| class | MShaderInstance |
| An instance of a shader that may be used with Viewport 2.0. More... | |
| class | MShaderManager |
| Provides access to MShaderInstance objects for use in Viewport 2.0. More... | |
| class | MStateManager |
| Class to allow efficient access to GPU state information. More... | |
| class | MStencilOpDesc |
| Descriptor for a depth-stencil operation. More... | |
| class | MSubSceneContainer |
| Container for render items generated by MPxSubSceneOverride. More... | |
| class | MTargetBlendDesc |
| Descriptor for a blend state for a single render target. More... | |
| class | MTexture |
| Class which includes texture data. More... | |
| class | MTextureArguments |
| Class which includes texture arguments. More... | |
| struct | MTextureAssignment |
| Structure to hold the information required to set a texture parameter on a shader using a texture as input. More... | |
| class | MTextureDescription |
| Texture description. More... | |
| class | MTextureManager |
| Class which manages texture. More... | |
| class | MTextureUpdateRegion |
| Structure to represent an update region for a texture. More... | |
| class | MUIDrawManager |
| Main interface for drawing basic UI drawables in Viewport 2.0 and Hardware Renderer 2.0. More... | |
| class | MUserRenderOperation |
| Class which defines a user defined rendering operation. More... | |
| class | MVertexBuffer |
| Vertex buffer for use with MGeometry. More... | |
| class | MVertexBufferArray |
| Array of Vertex buffers. More... | |
| class | MVertexBufferDescriptor |
| Describes properties of a vertex buffer. More... | |
| class | MVertexBufferDescriptorList |
| A list of MVertexBufferDescriptor objects. More... | |
Enumerations | |
| enum | { kPolyGeom_Normal = 0, kPolyGeom_NotSharing = 1 << 0, kPolyGeom_BaseMesh = 1 << 1 } |
| Indicates the geometry options for polygon. More... | |
Functions | |
| OPENMAYA_ENUM (DisplayStatus, kActive, kLive, kDormant, kInvisible, kHilite, kTemplate, kActiveTemplate, kActiveComponent, kLead, kIntermediateObject, kActiveAffected, kNoStatus) | |
| This enum defines the possible drawing modes for individual objects. | |
| OPENMAYA_ENUM (MTextureType, kImage1D=0, kImage1DArray, kImage2D, kImage2DArray, kCubeMap, kVolumeTexture, kDepthTexture, kNumberOfTextureTypes) | |
| Texture types. | |
| OPENMAYA_ENUM (MEnvironmentMapType, kEnvNone=0, kEnvSphere, kEnvHemiSphere, kEnvLatLong, kEnvCrossVert, kEnvCrossHoriz, kEnvCubemap, kNumberOfEnvMapTypes) | |
| Environment mapping types for textures. More... | |
| OPENMAYA_ENUM (DrawAPI, kNone=0, kOpenGL=1<< 0, kDirectX11=1<< 1, kOpenGLCoreProfile=1<< 2, kAllDevices=kOpenGL|kDirectX11|kOpenGLCoreProfile) | |
| Draw API identifiers. | |
| MHWRender::DrawAPI | operator| (MHWRender::DrawAPI a, MHWRender::DrawAPI b) |
| Type-safe bitwise 'or' operator for GPU device type flags. More... | |
| OPENMAYA_ENUM (MRasterFormat, kD24S8=0, kD24X8, kD32_FLOAT, kR24G8, kR24X8, kDXT1_UNORM, kDXT1_UNORM_SRGB, kDXT2_UNORM, kDXT2_UNORM_SRGB, kDXT2_UNORM_PREALPHA, kDXT3_UNORM, kDXT3_UNORM_SRGB, kDXT3_UNORM_PREALPHA, kDXT4_UNORM, kDXT4_SNORM, kDXT5_UNORM, kDXT5_SNORM, kBC6H_UF16, kBC6H_SF16, kBC7_UNORM, kBC7_UNORM_SRGB, kR9G9B9E5_FLOAT, kR1_UNORM, kA8, kR8_UNORM, kR8_SNORM, kR8_UINT, kR8_SINT, kL8, kR16_FLOAT, kR16_UNORM, kR16_SNORM, kR16_UINT, kR16_SINT, kL16, kR8G8_UNORM, kR8G8_SNORM, kR8G8_UINT, kR8G8_SINT, kB5G5R5A1, kB5G6R5, kR32_FLOAT, kR32_UINT, kR32_SINT, kR16G16_FLOAT, kR16G16_UNORM, kR16G16_SNORM, kR16G16_UINT, kR16G16_SINT, kR8G8B8A8_UNORM, kR8G8B8A8_SNORM, kR8G8B8A8_UINT, kR8G8B8A8_SINT, kR10G10B10A2_UNORM, kR10G10B10A2_UINT, kB8G8R8A8, kB8G8R8X8, kR8G8B8X8, kA8B8G8R8, kR32G32_FLOAT, kR32G32_UINT, kR32G32_SINT, kR16G16B16A16_FLOAT, kR16G16B16A16_UNORM, kR16G16B16A16_SNORM, kR16G16B16A16_UINT, kR16G16B16A16_SINT, kR32G32B32_FLOAT, kR32G32B32_UINT, kR32G32B32_SINT, kR32G32B32A32_FLOAT, kR32G32B32A32_UINT, kR32G32B32A32_SINT, kNumberOfRasterFormats) | |
| Pixel / raster formats. More... | |
Contains classes, functions and enums related to rendering.
See also the OpenMayaRender - API module for rendering module.
| anonymous enum |
Indicates the geometry options for polygon.
| MHWRender::OPENMAYA_ENUM | ( | MEnvironmentMapType | , |
| kEnvNone | = 0, |
||
| kEnvSphere | , | ||
| kEnvHemiSphere | , | ||
| kEnvLatLong | , | ||
| kEnvCrossVert | , | ||
| kEnvCrossHoriz | , | ||
| kEnvCubemap | , | ||
| kNumberOfEnvMapTypes | |||
| ) |
Environment mapping types for textures.
Describes the algorithm for how the data in the texture should be looked up.
|
inline |
Type-safe bitwise 'or' operator for GPU device type flags.
| [in] | a | First device flag |
| [in] | b | Second device flag |
| MHWRender::OPENMAYA_ENUM | ( | MRasterFormat | , |
| kD24S8 | = 0, |
||
| kD24X8 | , | ||
| kD32_FLOAT | , | ||
| kR24G8 | , | ||
| kR24X8 | , | ||
| kDXT1_UNORM | , | ||
| kDXT1_UNORM_SRGB | , | ||
| kDXT2_UNORM | , | ||
| kDXT2_UNORM_SRGB | , | ||
| kDXT2_UNORM_PREALPHA | , | ||
| kDXT3_UNORM | , | ||
| kDXT3_UNORM_SRGB | , | ||
| kDXT3_UNORM_PREALPHA | , | ||
| kDXT4_UNORM | , | ||
| kDXT4_SNORM | , | ||
| kDXT5_UNORM | , | ||
| kDXT5_SNORM | , | ||
| kBC6H_UF16 | , | ||
| kBC6H_SF16 | , | ||
| kBC7_UNORM | , | ||
| kBC7_UNORM_SRGB | , | ||
| kR9G9B9E5_FLOAT | , | ||
| kR1_UNORM | , | ||
| kA8 | , | ||
| kR8_UNORM | , | ||
| kR8_SNORM | , | ||
| kR8_UINT | , | ||
| kR8_SINT | , | ||
| kL8 | , | ||
| kR16_FLOAT | , | ||
| kR16_UNORM | , | ||
| kR16_SNORM | , | ||
| kR16_UINT | , | ||
| kR16_SINT | , | ||
| kL16 | , | ||
| kR8G8_UNORM | , | ||
| kR8G8_SNORM | , | ||
| kR8G8_UINT | , | ||
| kR8G8_SINT | , | ||
| kB5G5R5A1 | , | ||
| kB5G6R5 | , | ||
| kR32_FLOAT | , | ||
| kR32_UINT | , | ||
| kR32_SINT | , | ||
| kR16G16_FLOAT | , | ||
| kR16G16_UNORM | , | ||
| kR16G16_SNORM | , | ||
| kR16G16_UINT | , | ||
| kR16G16_SINT | , | ||
| kR8G8B8A8_UNORM | , | ||
| kR8G8B8A8_SNORM | , | ||
| kR8G8B8A8_UINT | , | ||
| kR8G8B8A8_SINT | , | ||
| kR10G10B10A2_UNORM | , | ||
| kR10G10B10A2_UINT | , | ||
| kB8G8R8A8 | , | ||
| kB8G8R8X8 | , | ||
| kR8G8B8X8 | , | ||
| kA8B8G8R8 | , | ||
| kR32G32_FLOAT | , | ||
| kR32G32_UINT | , | ||
| kR32G32_SINT | , | ||
| kR16G16B16A16_FLOAT | , | ||
| kR16G16B16A16_UNORM | , | ||
| kR16G16B16A16_SNORM | , | ||
| kR16G16B16A16_UINT | , | ||
| kR16G16B16A16_SINT | , | ||
| kR32G32B32_FLOAT | , | ||
| kR32G32B32_UINT | , | ||
| kR32G32B32_SINT | , | ||
| kR32G32B32A32_FLOAT | , | ||
| kR32G32B32A32_UINT | , | ||
| kR32G32B32A32_SINT | , | ||
| kNumberOfRasterFormats | |||
| ) |
Pixel / raster formats.
The following short form notation is used for channel specification:
The following short form notation is used for data format specification: