C++ API Reference
|
Contains classes, functions and enums related to rendering. More...
Classes | |
class | MAttributeParameterMapping |
Class for defining relationship between Maya attributes and fragment parameters. More... | |
class | MAttributeParameterMappingList |
A list of MAttributeParameterMapping objects. More... | |
class | MBlendState |
Container class for an acquired GPU blend state. More... | |
class | MBlendStateDesc |
Descriptor for a complete blend state. More... | |
class | MCameraOverride |
Camera override description. More... | |
class | MClearOperation |
Class which defines the operation of clearing render target channels. More... | |
class | MComponentDataIndexing |
Class for storing index mapping when vertices are shared. More... | |
class | MComponentDataIndexingList |
A list of MIndexBufferDescriptor objects. More... | |
class | MDepthNormalizationDescription |
Information required to perform normalization of values stored in the depth buffer of an MImage with respect to clipping plane range. More... | |
class | MDepthStencilState |
Container class for an acquired complete GPU depth stencil state. More... | |
class | MDepthStencilStateDesc |
Descriptor for a complete depth-stencil state. More... | |
class | MDrawContext |
Class to allow access to hardware draw context information. More... | |
class | MDrawRegistry |
Access the registry associating node types with custom implementations. More... | |
class | MFragmentManager |
Provides facilities for managing fragments for use with Viewport 2.0. More... | |
class | MFrameContext |
This class contains some global information for the current render frame. More... | |
class | MGeometry |
Class for working with geometric structures used to draw objects. More... | |
class | MGeometryExtractor |
Class for extracting renderable geometry. More... | |
class | MGeometryIndexMapping |
A mapping of geometry index. More... | |
class | MGeometryRequirements |
Geometry requirements. More... | |
class | MGeometryUtilities |
Utilities for Viewport 2.0. More... | |
class | MHUDRender |
Class which defines rendering the 2D heads-up-display. More... | |
class | MIndexBuffer |
Index buffer for use with MGeometry. More... | |
class | MIndexBufferDescriptor |
MIndexBufferDescriptor describes an indexing scheme. More... | |
class | MIndexBufferDescriptorList |
A list of MIndexBufferDescriptor objects. More... | |
class | MIntersection |
Describes the intersection of a selection hit. More... | |
class | MLightParameterInformation |
A class for providing lighting information that may be used with Viewport 2.0. More... | |
class | MPassContext |
Class to allow access to pass context information. More... | |
class | MPresentTarget |
Class which defines the operation of presenting a target for final output. More... | |
class | MPxComponentConverter |
Base class for user defined component converter. More... | |
class | MPxDrawOverride |
Base class for user defined drawing of nodes. More... | |
class | MPxGeometryOverride |
Base for user-defined classes to prepare geometry for drawing. More... | |
class | MPxImagePlaneOverride |
Base class for user defined image plane draw overrides. More... | |
class | MPxIndexBufferMutator |
Base class for user defined index buffer mutators. More... | |
class | MPxPrimitiveGenerator |
Base class for user defined primitive generators. More... | |
class | MPxShaderOverride |
Base class for user defined shading effect draw overrides. More... | |
class | MPxShadingNodeOverride |
Base class for user defined shading node overrides. More... | |
class | MPxSubSceneOverride |
Base class for Viewport 2.0 drawing of DAG nodes which represent sub-scenes. More... | |
class | MPxSurfaceShadingNodeOverride |
Base class for user defined surface shading node overrides. More... | |
class | MPxVertexBufferGenerator |
Base class for user defined vertex buffer generators. More... | |
class | MPxVertexBufferMutator |
Base class for user defined vertex buffer generators. More... | |
class | MQuadRender |
Class which defines a 2d geometry quad render. More... | |
class | MRasterizerState |
Container class for an acquired complete GPU rasterizer state. More... | |
class | MRasterizerStateDesc |
Descriptor for a complete rasterizer state. More... | |
class | MRenderer |
Main interface class to the Viewport 2.0 renderer. More... | |
class | MRenderItem |
A single renderable entity. More... | |
class | MRenderItemList |
A list of MRenderItem objects. More... | |
class | MRenderOperation |
Class which defines a rendering operation. More... | |
class | MRenderOperationList |
Base class for holding a list of MRenderOperations. More... | |
class | MRenderOverride |
Base class for defining a rendering override. More... | |
class | MRenderParameters |
Class which defines a set of render parameters. More... | |
class | MRenderScriptCallback |
Class which defines a callback that can be executed from a script fragment. More... | |
class | MRenderTarget |
An instance of a render target that may be used with Viewport 2.0. More... | |
struct | MRenderTargetAssignment |
Structure to hold the information required to set a texture parameter on a shader using a render target as input. More... | |
class | MRenderTargetDescription |
Class which provides a description of a hardware render target The name is the unique identifier for a render target. More... | |
class | MRenderTargetManager |
Provides access to MRenderTarget objects for use in Viewport 2.0. More... | |
class | MRenderUtilities |
Utilities for Viewport 2.0. More... | |
class | MSamplerState |
Container class for an acquired complete GPU sampler state. More... | |
class | MSamplerStateDesc |
Descriptor for a complete sampler state. More... | |
class | MSceneRender |
Class which defines a scene render. More... | |
class | MSelectionContext |
Class to allow control on Viewport 2.0 selection behavior. More... | |
class | MSelectionInfo |
Class to allow access to the selection state information. More... | |
struct | MShaderCompileMacro |
Structure to define a shader compiler macro. More... | |
class | MShaderInstance |
An instance of a shader that may be used with Viewport 2.0. More... | |
class | MShaderManager |
Provides access to MShaderInstance objects for use in Viewport 2.0. More... | |
class | MStateManager |
Class to allow efficient access to GPU state information. More... | |
class | MStencilOpDesc |
Descriptor for a depth-stencil operation. More... | |
class | MSubSceneContainer |
Container for render items generated by MPxSubSceneOverride. More... | |
class | MTargetBlendDesc |
Descriptor for a blend state for a single render target. More... | |
class | MTexture |
Class which includes texture data. More... | |
class | MTextureArguments |
Class which includes texture arguments. More... | |
struct | MTextureAssignment |
Structure to hold the information required to set a texture parameter on a shader using a texture as input. More... | |
class | MTextureDescription |
Texture description. More... | |
class | MTextureManager |
Class which manages texture. More... | |
class | MTextureUpdateRegion |
Structure to represent an update region for a texture. More... | |
class | MUIDrawManager |
Main interface for drawing basic UI drawables in Viewport 2.0 and Hardware Renderer 2.0. More... | |
class | MUserRenderOperation |
Class which defines a user defined rendering operation. More... | |
class | MVertexBuffer |
Vertex buffer for use with MGeometry. More... | |
class | MVertexBufferArray |
Array of Vertex buffers. More... | |
class | MVertexBufferDescriptor |
Describes properties of a vertex buffer. More... | |
class | MVertexBufferDescriptorList |
A list of MVertexBufferDescriptor objects. More... | |
Enumerations | |
enum | { kPolyGeom_Normal = 0, kPolyGeom_NotSharing = 1 << 0, kPolyGeom_BaseMesh = 1 << 1 } |
Indicates the geometry options for polygon. More... | |
Functions | |
OPENMAYA_ENUM (DisplayStatus, kActive, kLive, kDormant, kInvisible, kHilite, kTemplate, kActiveTemplate, kActiveComponent, kLead, kIntermediateObject, kActiveAffected, kNoStatus) | |
This enum defines the possible drawing modes for individual objects. | |
OPENMAYA_ENUM (MTextureType, kImage1D=0, kImage1DArray, kImage2D, kImage2DArray, kCubeMap, kVolumeTexture, kDepthTexture, kNumberOfTextureTypes) | |
Texture types. | |
OPENMAYA_ENUM (MEnvironmentMapType, kEnvNone=0, kEnvSphere, kEnvHemiSphere, kEnvLatLong, kEnvCrossVert, kEnvCrossHoriz, kEnvCubemap, kNumberOfEnvMapTypes) | |
Environment mapping types for textures. More... | |
OPENMAYA_ENUM (DrawAPI, kNone=0, kOpenGL=1<< 0, kDirectX11=1<< 1, kOpenGLCoreProfile=1<< 2, kAllDevices=kOpenGL|kDirectX11|kOpenGLCoreProfile) | |
Draw API identifiers. | |
MHWRender::DrawAPI | operator| (MHWRender::DrawAPI a, MHWRender::DrawAPI b) |
Type-safe bitwise 'or' operator for GPU device type flags. More... | |
OPENMAYA_ENUM (MRasterFormat, kD24S8=0, kD24X8, kD32_FLOAT, kR24G8, kR24X8, kDXT1_UNORM, kDXT1_UNORM_SRGB, kDXT2_UNORM, kDXT2_UNORM_SRGB, kDXT2_UNORM_PREALPHA, kDXT3_UNORM, kDXT3_UNORM_SRGB, kDXT3_UNORM_PREALPHA, kDXT4_UNORM, kDXT4_SNORM, kDXT5_UNORM, kDXT5_SNORM, kBC6H_UF16, kBC6H_SF16, kBC7_UNORM, kBC7_UNORM_SRGB, kR9G9B9E5_FLOAT, kR1_UNORM, kA8, kR8_UNORM, kR8_SNORM, kR8_UINT, kR8_SINT, kL8, kR16_FLOAT, kR16_UNORM, kR16_SNORM, kR16_UINT, kR16_SINT, kL16, kR8G8_UNORM, kR8G8_SNORM, kR8G8_UINT, kR8G8_SINT, kB5G5R5A1, kB5G6R5, kR32_FLOAT, kR32_UINT, kR32_SINT, kR16G16_FLOAT, kR16G16_UNORM, kR16G16_SNORM, kR16G16_UINT, kR16G16_SINT, kR8G8B8A8_UNORM, kR8G8B8A8_SNORM, kR8G8B8A8_UINT, kR8G8B8A8_SINT, kR10G10B10A2_UNORM, kR10G10B10A2_UINT, kB8G8R8A8, kB8G8R8X8, kR8G8B8X8, kA8B8G8R8, kR32G32_FLOAT, kR32G32_UINT, kR32G32_SINT, kR16G16B16A16_FLOAT, kR16G16B16A16_UNORM, kR16G16B16A16_SNORM, kR16G16B16A16_UINT, kR16G16B16A16_SINT, kR32G32B32_FLOAT, kR32G32B32_UINT, kR32G32B32_SINT, kR32G32B32A32_FLOAT, kR32G32B32A32_UINT, kR32G32B32A32_SINT, kNumberOfRasterFormats) | |
Pixel / raster formats. More... | |
Contains classes, functions and enums related to rendering.
See also the OpenMayaRender - API module for rendering module.
anonymous enum |
Indicates the geometry options for polygon.
MHWRender::OPENMAYA_ENUM | ( | MEnvironmentMapType | , |
kEnvNone | = 0 , |
||
kEnvSphere | , | ||
kEnvHemiSphere | , | ||
kEnvLatLong | , | ||
kEnvCrossVert | , | ||
kEnvCrossHoriz | , | ||
kEnvCubemap | , | ||
kNumberOfEnvMapTypes | |||
) |
Environment mapping types for textures.
Describes the algorithm for how the data in the texture should be looked up.
|
inline |
Type-safe bitwise 'or' operator for GPU device type flags.
[in] | a | First device flag |
[in] | b | Second device flag |
MHWRender::OPENMAYA_ENUM | ( | MRasterFormat | , |
kD24S8 | = 0 , |
||
kD24X8 | , | ||
kD32_FLOAT | , | ||
kR24G8 | , | ||
kR24X8 | , | ||
kDXT1_UNORM | , | ||
kDXT1_UNORM_SRGB | , | ||
kDXT2_UNORM | , | ||
kDXT2_UNORM_SRGB | , | ||
kDXT2_UNORM_PREALPHA | , | ||
kDXT3_UNORM | , | ||
kDXT3_UNORM_SRGB | , | ||
kDXT3_UNORM_PREALPHA | , | ||
kDXT4_UNORM | , | ||
kDXT4_SNORM | , | ||
kDXT5_UNORM | , | ||
kDXT5_SNORM | , | ||
kBC6H_UF16 | , | ||
kBC6H_SF16 | , | ||
kBC7_UNORM | , | ||
kBC7_UNORM_SRGB | , | ||
kR9G9B9E5_FLOAT | , | ||
kR1_UNORM | , | ||
kA8 | , | ||
kR8_UNORM | , | ||
kR8_SNORM | , | ||
kR8_UINT | , | ||
kR8_SINT | , | ||
kL8 | , | ||
kR16_FLOAT | , | ||
kR16_UNORM | , | ||
kR16_SNORM | , | ||
kR16_UINT | , | ||
kR16_SINT | , | ||
kL16 | , | ||
kR8G8_UNORM | , | ||
kR8G8_SNORM | , | ||
kR8G8_UINT | , | ||
kR8G8_SINT | , | ||
kB5G5R5A1 | , | ||
kB5G6R5 | , | ||
kR32_FLOAT | , | ||
kR32_UINT | , | ||
kR32_SINT | , | ||
kR16G16_FLOAT | , | ||
kR16G16_UNORM | , | ||
kR16G16_SNORM | , | ||
kR16G16_UINT | , | ||
kR16G16_SINT | , | ||
kR8G8B8A8_UNORM | , | ||
kR8G8B8A8_SNORM | , | ||
kR8G8B8A8_UINT | , | ||
kR8G8B8A8_SINT | , | ||
kR10G10B10A2_UNORM | , | ||
kR10G10B10A2_UINT | , | ||
kB8G8R8A8 | , | ||
kB8G8R8X8 | , | ||
kR8G8B8X8 | , | ||
kA8B8G8R8 | , | ||
kR32G32_FLOAT | , | ||
kR32G32_UINT | , | ||
kR32G32_SINT | , | ||
kR16G16B16A16_FLOAT | , | ||
kR16G16B16A16_UNORM | , | ||
kR16G16B16A16_SNORM | , | ||
kR16G16B16A16_UINT | , | ||
kR16G16B16A16_SINT | , | ||
kR32G32B32_FLOAT | , | ||
kR32G32B32_UINT | , | ||
kR32G32B32_SINT | , | ||
kR32G32B32A32_FLOAT | , | ||
kR32G32B32A32_UINT | , | ||
kR32G32B32A32_SINT | , | ||
kNumberOfRasterFormats | |||
) |
Pixel / raster formats.
The following short form notation is used for channel specification:
The following short form notation is used for data format specification: