C++ API Reference
AbcImport/main.cpp
//-*****************************************************************************
//
// Copyright (c) 2009-2011,
// Sony Pictures Imageworks, Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//-*****************************************************************************
#include "AlembicNode.h"
#include "AbcImport.h"
#include "AlembicImportFileTranslator.h"
#include "AbcImportStrings.h"
#include <maya/MGlobal.h>
#include <maya/MFnPlugin.h>
#include <maya/MObject.h>
#include <maya/MGlobal.h>
// Interesting trivia: 0x2697 is the unicode character for Alembic
const MTypeId AlembicNode::mMayaNodeId(0x00082697);
MStatus initializePlugin(MObject obj)
{
const char * pluginVersion = "1.0";
MFnPlugin plugin(obj, "Alembic", pluginVersion, "Any");
MStatus status;
// Register string resources
//
plugin.registerUIStrings( AbcImportStrings::registerMStringResources, "AbcImportInitStrings" ) ;
status = plugin.registerCommand("AbcImport",
AbcImport::creator,
AbcImport::createSyntax);
if (!status)
{
status.perror("registerCommand");
}
status = plugin.registerNode("AlembicNode",
AlembicNode::mMayaNodeId,
&AlembicNode::creator,
&AlembicNode::initialize);
if (!status)
{
status.perror("registerNode");
}
status = plugin.registerFileTranslator("Alembic",
NULL,
AlembicImportFileTranslator::creator,
NULL,
NULL,
true);
if (!status)
{
status.perror("registerFileTranslator");
}
MGlobal::executeCommandOnIdle("AlembicCreateUI");
MString info = "AbcImport v";
info += pluginVersion;
info += " using ";
info += Alembic::AbcCoreAbstract::GetLibraryVersion().c_str();
return status;
}
MStatus uninitializePlugin(MObject obj)
{
MFnPlugin plugin(obj);
MStatus status;
status = plugin.deregisterFileTranslator("Alembic");
if (!status)
{
status.perror("deregisterFileTranslator");
}
status = plugin.deregisterNode(AlembicNode::mMayaNodeId);
if (!status)
{
status.perror("deregisterNode");
}
status = plugin.deregisterCommand("AbcImport");
if (!status)
{
status.perror("deregisterCommand");
}
MGlobal::executeCommandOnIdle("AlembicDeleteUI");
return status;
}