C++ API Reference
MTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName > Member List

This is the complete list of members for MTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >, including all inherited members.

abortAction() overrideMPxSelectionContextvirtual
addManipulator(const MObject &manipulator) overrideMPxSelectionContextvirtual
argTypeNumericalInput(unsigned int index) const overrideMPxSelectionContextvirtual
beginMarquee(MEvent &event)MPxContextprotected
className()MPxSelectionContextstatic
completeAction()MPxContextvirtual
deleteAction()MPxContextvirtual
deleteManipulators() overrideMPxSelectionContextvirtual
doDrag(MEvent &event, MHWRender::MUIDrawManager &drawMgr, const MHWRender::MFrameContext &context) overrideMPxSelectionContextvirtual
doDrag(MEvent &event) overrideMPxSelectionContextvirtual
doEnterRegion(MEvent &event)MPxContextvirtual
doHold(MEvent &event, MHWRender::MUIDrawManager &drawMgr, const MHWRender::MFrameContext &context) overrideMPxSelectionContextvirtual
doHold(MEvent &event) overrideMPxSelectionContextvirtual
doPress(MEvent &event, MHWRender::MUIDrawManager &drawMgr, const MHWRender::MFrameContext &context) overrideMPxSelectionContextvirtual
doPress(MEvent &event) overrideMPxSelectionContextvirtual
doPtrMoved(MEvent &event, MHWRender::MUIDrawManager &drawMgr, const MHWRender::MFrameContext &context)MPxContextvirtual
doPtrMoved(MEvent &event)MPxContextvirtual
doRelease(MEvent &event, MHWRender::MUIDrawManager &drawMgr, const MHWRender::MFrameContext &context) overrideMPxSelectionContextvirtual
doRelease(MEvent &event) overrideMPxSelectionContextvirtual
dragMarquee(MEvent &event)MPxContextprotected
drawFeedback(MHWRender::MUIDrawManager &drawMgr, const MHWRender::MFrameContext &context)MPxContextvirtual
feedbackNumericalInput() const overrideMPxSelectionContextvirtual
getClassName(MString &name) const MPxContextvirtual
getImage(MString &image, ImageIndex index) const MPxSelectionContext
helpStateHasChanged(MEvent &) overrideMPxSelectionContextvirtual
ignoreEntry(const MIntArray &flags, unsigned int entry)MPxContextprotectedstatic
image(ImageIndex index, MStatus *ReturnStatus=NULL) const MPxSelectionContext
ImageIndex enum nameMPxContext
isSelecting()MPxSelectionContextprotected
kImage1 enum valueMPxContext
kImage2 enum valueMPxContext
kImage3 enum valueMPxContext
lastDragPoint()MPxSelectionContextprotected
MPxContext()MPxContext
MPxSelectionContext()MPxSelectionContext
MTemplateSelectionContext()MTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >inline
namesOfAttributes(MStringArray &namesOfAttributes)MTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >inlinevirtual
newToolCommand() overrideMPxSelectionContextprotectedvirtual
processNumericalInput(const MDoubleArray &values, const MIntArray &flags, bool isAbsolute) overrideMPxSelectionContextvirtual
releaseMarquee(MEvent &event, short &top, short &left, short &bottom, short &right)MPxContextprotected
setAllowDoubleClickAction()MPxSelectionContext
setAllowPreSelectHilight()MPxSelectionContext
setAllowSoftSelect()MPxSelectionContext
setAllowSymmetry()MPxSelectionContext
setCursor(const MCursor &newCursor)MPxContextprotected
setHelpString(const MString &str)MPxContextprotected
setImage(const MString &image, ImageIndex index)MPxSelectionContext
setInitialState()MTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >inlinevirtual
setTitleString(const MString &str)MPxContextprotected
startPoint()MPxSelectionContextprotected
stringClassName() const MPxContextvirtual
toolOffCleanup() overrideMTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >inlinevirtual
toolOnSetup(MEvent &event) overrideMTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >inlinevirtual
updateManipulators(void *data)MTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >inlinestatic
validGeometrySelected()MTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >inline
~MPxContext()MPxContextvirtual
~MPxSelectionContext() overrideMPxSelectionContext
~MTemplateSelectionContext() overrideMTemplateSelectionContext< ContextNameString, ContextClass, NodeType, ManipulatorClass, ManipulatorNodeName >inline