C++ API Reference
geomShader/geomShader.cpp
//
// DESCRIPTION:
//
#include <maya/MPxNode.h>
#include <maya/MIOStream.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MPlug.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFloatVector.h>
#include <maya/MFnPlugin.h>
//
// DESCRIPTION:
class GeomNode : public MPxNode
{
public:
GeomNode();
~GeomNode() override;
MStatus compute( const MPlug&, MDataBlock& ) override;
SchedulingType schedulingType() const override { return SchedulingType::kParallel; }
static void * creator();
static MStatus initialize();
// Id tag for use with binary file format
static MTypeId id;
private:
// Input attributes
static MObject aPoint;
static MObject aScale;
static MObject aOffset;
// Output attributes
static MObject aOutColor;
};
// static data
MTypeId GeomNode::id( 0x81004 );
// Attributes
MObject GeomNode::aPoint;
MObject GeomNode::aScale;
MObject GeomNode::aOffset;
MObject GeomNode::aOutColor;
#define MAKE_INPUT(attr) \
CHECK_MSTATUS ( attr.setKeyable(true) ); \
CHECK_MSTATUS ( attr.setStorable(true) ); \
CHECK_MSTATUS ( attr.setReadable(true) ); \
CHECK_MSTATUS ( attr.setWritable(true) );
#define MAKE_OUTPUT(attr) \
CHECK_MSTATUS (attr.setKeyable(false) ); \
CHECK_MSTATUS ( attr.setStorable(false)); \
CHECK_MSTATUS ( attr.setReadable(true) ); \
CHECK_MSTATUS ( attr.setWritable(false));
// DESCRIPTION:
//
GeomNode::GeomNode()
{
}
// DESCRIPTION:
//
GeomNode::~GeomNode()
{
}
// DESCRIPTION:
//
void* GeomNode::creator()
{
return new GeomNode();
}
// DESCRIPTION:
//
MStatus GeomNode::initialize()
{
// Input attributes
aPoint = nAttr.createPoint( "pointObj", "p" );
CHECK_MSTATUS ( nAttr.setStorable(false) );
CHECK_MSTATUS ( nAttr.setHidden(true) );
aScale = nAttr.createPoint( "scale", "s" );
MAKE_INPUT(nAttr);
CHECK_MSTATUS ( nAttr.setDefault(1.0f, 1.0f, 1.0f) );
aOffset = nAttr.createPoint( "offset", "o" );
MAKE_INPUT(nAttr);
// Output attributes
aOutColor = nAttr.createColor( "outColor", "oc" );
MAKE_OUTPUT(nAttr);
// Add attributes to the node database.
CHECK_MSTATUS ( addAttribute(aPoint) );
CHECK_MSTATUS ( addAttribute(aScale) );
CHECK_MSTATUS ( addAttribute(aOffset) );
CHECK_MSTATUS ( addAttribute(aOutColor) );
// All input affect the output color
CHECK_MSTATUS ( attributeAffects (aPoint, aOutColor) );
CHECK_MSTATUS ( attributeAffects (aScale, aOutColor) );
CHECK_MSTATUS ( attributeAffects (aOffset,aOutColor) );
return MS::kSuccess;
}
// DESCRIPTION:
//
MStatus GeomNode::compute(
const MPlug& plug,
MDataBlock& block )
{
// outColor or individial R, G, B channel
if((plug != aOutColor) && (plug.parent() != aOutColor))
return MS::kUnknownParameter;
MFloatVector resultColor;
MFloatVector & point = block.inputValue( aPoint ).asFloatVector();
MFloatVector & scale = block.inputValue( aScale ).asFloatVector();
MFloatVector & offset = block.inputValue( aOffset ).asFloatVector();
// Scale + Offset original geometry position
resultColor.x = point.x * scale.x + offset.x;
resultColor.y = point.y * scale.y + offset.y;
resultColor.z = point.z * scale.z + offset.z;
// set ouput color attribute
MDataHandle outColorHandle = block.outputValue( aOutColor );
MFloatVector& outColor = outColorHandle.asFloatVector();
outColor = resultColor;
outColorHandle.setClean();
return MS::kSuccess;
}
//
// DESCRIPTION:
MStatus initializePlugin( MObject obj )
{
const MString UserClassify( "utility/general" );
MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5", "Any");
CHECK_MSTATUS ( plugin.registerNode( "geomNode", GeomNode::id,
GeomNode::creator, GeomNode::initialize,
MPxNode::kDependNode, &UserClassify ) );
return MS::kSuccess;
}
//
// DESCRIPTION:
MStatus uninitializePlugin( MObject obj )
{
MFnPlugin plugin( obj );
CHECK_MSTATUS ( plugin.deregisterNode( GeomNode::id ) );
return MS::kSuccess;
}
// =====================================================================
// Copyright 2018 Autodesk, Inc. All rights reserved.
//
// This computer source code and related instructions and comments are
// the unpublished confidential and proprietary information of Autodesk,
// Inc. and are protected under applicable copyright and trade secret
// law. They may not be disclosed to, copied or used by any third party
// without the prior written consent of Autodesk, Inc.
// =====================================================================