C++ API Reference
slopeShader/slopeShader.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MFnPlugin.h>
#include <maya/MGlobal.h>
#include "slopeShaderBehavior.h"
#include "slopeShaderNode.h"
//
// DESCRIPTION:
// Produces dependency graph node slopeShader
// The slopeShape is comprised of three components: slopeShader, slopeShader Behavior and slopeShaderNode.
//
// The slopeShader colors faces of a mesh based on their slope or angle relative to a user defined threshold.
//
MStatus initializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is loaded into Maya. It
// registers all of the services that this plug-in provides with
// Maya.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5", "Any");
const MString UserClassify( "utility/color" );
MString command( "if( `window -exists createRenderNodeWindow` ) {refreshCreateRenderNodeWindow(\"" );
command += UserClassify;
command += "\");}\n";
// register nodes
//
plugin.registerNode( "slopeShader", slopeShaderNode::id,
slopeShaderNode::creator, slopeShaderNode::initialize,
slopeShaderNode::kDependNode, &UserClassify );
//register behaviors
//
plugin.registerDragAndDropBehavior( "slopeShaderBehavior",
slopeShaderBehavior::creator);
return status;
}
MStatus uninitializePlugin( MObject obj )
//
// Description:
// this method is called when the plug-in is unloaded from Maya. It
// deregisters all of the services that it was providing.
//
// Arguments:
// obj - a handle to the plug-in object (use MFnPlugin to access it)
//
{
MStatus status;
MFnPlugin plugin( obj );
const MString UserClassify( "utility/color" );
MString command( "if( `window -exists createRenderNodeWindow` ) {refreshCreateRenderNodeWindow(\"" );
command += UserClassify;
command += "\");}\n";
// deregister nodes
//
plugin.deregisterNode( slopeShaderNode::id );
// deregister behaviors
//
plugin.deregisterDragAndDropBehavior( "slopeShaderBehavior" );
return status;
}