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ufe
2.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
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Factory base class for Object3d interface. More...
#include <object3dHandler.h>
Public Types | |
| typedef std::shared_ptr< Object3dHandler > | Ptr |
Public Member Functions | |
| Object3dHandler () | |
| Constructor. More... | |
| Object3dHandler (const Object3dHandler &)=default | |
| Default copy constructor. More... | |
| virtual | ~Object3dHandler () |
| Destructor. More... | |
| virtual Object3d::Ptr | object3d (const SceneItem::Ptr &item) const =0 |
Factory base class for Object3d interface.
This base class defines an interface for factory objects that run-times can implement to create an Object3d interface object.
Definition at line 24 of file object3dHandler.h.
| typedef std::shared_ptr<Object3dHandler> Ufe::Object3dHandler::Ptr |
Definition at line 27 of file object3dHandler.h.
| Ufe::Object3dHandler::Object3dHandler | ( | ) |
Constructor.
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default |
Default copy constructor.
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virtual |
Destructor.
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pure virtual |