Radiosity is a technique to calculate indirect light. Specifically, radiosity calculates the interreflections of diffuse light among all the surfaces in a scene. To make this calculation, radiosity takes into account the lighting, materials, and environment settings in the scene.
Radiosity processing is distinct from the rendering process. You can render without radiosity. However, to render with radiosity, you must calculate radiosity first.
Once a radiosity solution for a scene exists, you can use it in multiple renderings, including multiple frames of an animation. If the scene contains moving objects, radiosity might need to be recalculated; see Animation with Radiosity.
For an overview of radiosity and how radiosity works in 3ds Max, see Modeling Global Illumination with Radiosity.
For suggestions regarding workflow for using radiosity, see Radiosity Workflows.
To set units correctly:
Follow these steps if your scene does not already use real-world units.
Measure Distance to measure some object in the scene for which you know the size; for example, a door or window. The distance displays in the Coordinate Display of the status bar.
Units Setup and adjust the Scene Unit Scale. For example, if your object measures 35 scene units long, and your model uses US Standard measurement, then you would enter 1 for the scale, and choose Inches from the drop-down list. This would give you an object 35 inches long.
If your object measures 90 scene units long, and your model uses Metric measurement, then you would enter 1 for the scale, and select Centimeters from the drop-down list. This would give you an object 90 centimeters long.
Example: To process radiosity with photometric lighting:
For example, if the ceiling is 96 scene units high in the model, make sure the units are set to US Standard (inches) and not Metric.
Photometric Lights
Target Point Light. The light is now part of the scene.
Make any changes you need to adjust the rendering.
Environment to open the Environment panel of the Environment And Effects dialog. The thumbnail preview shows the effect of exposure control.
The thumbnail preview updates as you adjust settings.
Advanced Lighting
Radiosity to display the Advanced Lighting panel with Radiosity chosen as the advanced lighting type. The rollouts for radiosity are displayed.
Radiosity to display the Radiosity panel. Example: To process radiosity with standard lighting:
Photometric lights are recommended for use with radiosity. But if you are working on a scene that already contains standard lights, you can follow these guidelines.
Choose Standard as the light type.
The light is now part of the scene.
Make any changes you need to adjust the rendering.
Advanced Lighting to display the Advanced Lighting panel. On the Select Advanced Lighting rollout, choose Radiosity as the advanced lighting type. The rollouts for radiosity are displayed.
Advanced Lighting
Radiosity to display the Advanced Lighting panel with Radiosity chosen as the advanced lighting type. The rollouts for radiosity are displayed.
Radiosity controls appear as rollouts on the Advanced Lighting panel of the Render Setup dialog. To choose radiosity, use the Advanced Lighting Panel.
