Use this menu to choose visual quality options and global viewport settings for Nitrous displays.
Shading menu - Nitrous
Note: This menu can be customized. For more information, see the Procedures section below.
General options for Nitrous viewports appear on the Visual Style & Appearance panel of the Viewport Configuration dialog.
Interface
- ActiveShade
- Set the viewport to ActiveShade mode, which gives you a preview rendering that can help you see the effects of changing lighting or materials in your scene. When you make adjustments, ActiveShade interactively updates the rendered lighting and materials. The menu item also shows the current renderer being used by ActiveShade, or if an incompatible renderer is currently set.
Unlike older versions, ActiveShade in the viewport is now fully interactive, so you can adjust vertices and apply transforms directly.
Note: You can only set one viewport to ActiveShade at a time. Setting another viewport to ActiveShade will clear the mode from any previously-set viewport.
- High Quality
- Applies high-quality settings for shading, lighting, and other viewport preview effects.
- Standard
- Applies standard-quality settings for shading, lighting, and other viewport preview effects.
- Performance
- Applies performance-maximizing settings for shading, lighting, and other viewport preview effects.
- DX Mode
- Uses DirectX (Direct3D) shaders for viewport preview effects. Use DX mode when working with DirectX shader materials.
- Lighting and Shadows
-
Shows a submenu with options for lighting and shadow previews.
- Materials
- Shows a submenu with options for material display.
- Viewport Global Settings
- Opens the Viewport Configuration dialog.
- Per-View Presets
- Opens the Viewport Setting and Preference dialog where you can set a user-defined quality preset.
Note: The settings of the four default quality modes cannot be customized. If you change any of the settings of an existing mode, a User-Defined mode is created and added to the menu.
Lighting and Shadows submenu
Options on this menu are disabled when Shaded is the active style.
Note: These options affect viewport display only; they have no effect on how the scene is rendered.
- Illuminate with Scene Lights
-
Enables lighting from light objects in the scene.
- Illuminate with Default Lights
-
Enables lighting from the default lights.
Ctrl+L toggles between using scene lights and default lights.
- Scene Lights Control
- Displays a submenu for managing lights in the scene:
- Shadows
- Enables shadow previews.
- Ambient Occlusion
-
Enables ambient occlusion previews.
Materials submenu
These options are the same as those on the Views menu.
- Enable Transparency
- When enabled, transparent materials are displayed as transparent. The default is Enabled.
- Shaded Materials without Maps
- Displays shaded (Phong interpolated) materials but hides maps.
- Shaded Materials with Maps
- Displays shaded (Phong interpolated) materials and maps.
- Realistic Materials without Maps
- Displays realistic materials but hides maps.
- Realistic Material with Maps
- Displays realistic materials and maps.
- Override Off
- Turns the material override off.
- Override with UV Checker
- Overrides materials with the texture checking pattern which helps to identify UV and normal directions when working in the UV Editor.
- Override with Fast Shader
- Overrides materials with fast basic shading for maximum viewport performance.
- Override with Rendering Setting
- Overrides materials with the specified renderer material setting. The option is greyed out if not supported by the current renderer.
Procedures
To customize the Shading Viewport Label menu for Nitrous displays:
- From the Menu bar, choose
.
- From the Custom User Interface dialog, click the Menu tab.
- From the Menu panel, click the drop-down menu on the top right and choose Viewport Menu Label Bar.
- In the Menu window, add and remove commands as required under Views - Shading Viewport Nitrous Label Menu.