These commands manage how viewport display materials.
The visible result of these options depends on which visual style you are using.
When a legacy viewport drivers (Direct3D or OpenGL) is active, the options on this submenu are Standard Display versus Hardware Display.
Note: These commands do not apply to XRef materials, including materials from XRef objects and XRef scenes.
Interface
- Enable Transparency
- When on, transparent materials are displayed as transparent. Default=on.
- Shaded Materials without Maps
- Uses Phong shading but does not show maps.
- Shaded Materials with Maps
- Uses Phong shading and displays Diffuse Color and Opacity maps.
- Realistic Materials without Maps
- Uses realistic shading but does not show maps.
- Realistic Materials with Maps
- Uses realistic shading and displays maps.