To Use the Modifier Stack

The modifier stack ("stack" for short) contains the accumulated history of an object, including its creation parameters and the modifiers applied to it. If a modifier or object has sub-objects, such as Vertex and Edge with editable poly objects, you can access these directly within the stack.

Upper part of Modify panel, with modifier stack (white outline)

Adjust a selected object's creation parameters:

  1. Click the object's name in the stack.

    Primitive objects have a Parameters rollout. Other types of objects, such as editable poly, have a variety of rollouts.

  2. Use the rollout controls to adjust the object settings.

Remove a modifier from a selected object:

Disable the effect of a modifier on a selected object:

Enable the effect of a modifier on a selected object:

Resize the modifier stack display vertically:

  1. Position the mouse cursor over the shaded bar below the tool buttons beneath the stack list.

    The cursor changes to an up-and-down resize arrow, as it does at the horizontal edges of a resizable window.

  2. Drag the bar vertically to change the size of the stack display in the Modify panel.

Use the modifier buttons:

Convert a selected modified object to an editable object:

Adjust a modifier's component such as its gizmo or center point:

  1. Expand the modifier's hierarchy by clicking the (plus-sign) icon.
  2. Click the component to adjust, such as the Gizmo.

    The component highlights to show it is active.

  3. Adjust the component.

    For example, you might use transforms to move a gizmo or a center point.

  4. When done, you can hide the hierarchy display by clicking the minus-sign icon. The modifier itself is highlighted again.
    Tip: You can also view the entire hierarchy by right-clicking the stack and choosing Show All Subtrees, and view only objects and modifiers with Hide All Subtrees.

Access a sub-object level for a complex object:

  1. Click the (plus-sign) icon to display the object hierarchy.
  2. Click the sub-object level to adjust.

    The sub-object level highlights to show it is active.

  3. Adjust sub-objects.

    When you add a new sub-object type, the modifier stack updates to show the new sub-object levels. For example, when you add a point curve sub-object to a NURBS surface, the Point and Curve sub-object levels appear in the stack.

  4. To exit the sub-object level, click the name of the top-level object.
    Tip: You can also view the entire hierarchy by right-clicking the stack and choosing Show All Subtrees, and view only objects and modifiers with Hide All Subtrees.