Editing Extra Bones

Editing an extra bone is similar to editing any other bone.

Interface

Name
The local name of this bone. See Using CAT's Naming System.
Copy/Paste/Paste Mirrored
Buttons for copying and pasting the bone settings to or from other bones. See Copying and Pasting Rig Parts.
Use Custom Mesh
Toggles the custom mesh for this bone. See Customizing the Geometry on CATBones.
X/Y/Z
The size of the bone in the respective dimension, measured in CATUnits.

Add Body Part group

Add Bone
Adds an extra bone to the bone.
Add Rigging
Adds special rigging objects, such as props, to the bone. For details, see To add rigging objects.