You rotate multiple biped links to produce curling effects such as fingers curling around a glass or a tail curling up and down.
Selecting and rotating a hand and all its fingers causes the fingers to curl.
You can choose from two methods to rotate multiple links:
When you select and rotate multiple biped links, the rotation is individually applied to each selected link. This is a convenient way to get fingers to curl, for example, or to keyframe a biped's arms, legs, multiple-jointed neck, or tail.
To select and rotate multiple links:
Typically, you select an object and all of its children; for example, the hand and all of its fingers.
You can use Bend Links Mode to rotate multiple links for the biped's spine, neck, or tail. Bend Links transfers the rotation of one link to the other links in a natural way. When applied to the spine, it is particularly useful for positioning the biped's hips.
You can also use Twist Links Mode on the Bend Links rollout to twist multiple links along the X axis while preserving their relationship with the two other axes. Combining these two modes opens up a wider range of controls over your spine, neck or tail.
To rotate all links in the spine, neck, or tail: