If your scene is going to contain more than one biped, it's a good idea to give the biped a unique name. By default, the first biped in a scene is called Bip001. Succeeding bipeds have the same name except that the three-digit number is replaced by another number in sequence: 002, 003, 004, and so on.
Since the parent of the biped hierarchy is the biped’s center of mass object, that is also the object selected when you choose Bip001. You can link the biped center of mass to other objects or dummies for additional animation control. For more information on the biped’s hierarchy, see Understanding Biped Anatomy.
To change the biped name upon creation:
The center of mass is renamed and the entire biped hierarchy inherits the new name.
To change the biped name after creation:
To create a Named Selection for the biped center of mass:
You can now choose this selection if the biped is hidden and you want to view the biped and edit biped parameters on the Motion panel.