Put Material To Scene updates a material in the scene after you edit the material.
Put Material To Scene is available only when:
- The material in the active sample slot has the same name as a material in a scene.
- The material in the active sample slot is cool, not hot.
In other words, this command is intended to fit into this overall sequence of handling materials:
- You create a hot material either by applying it to objects in the scene or by getting it from the scene.
- You make a copy of the material.
- You make changes to the copy of the material.
- You update the scene by putting the changed material back into the scene.
After you click (Put Material To Scene), the material becomes hot once again.
Notes
- If you apply a mapped material to a parametric object whose Generate Mapping Coords option is off, 3ds Max automatically enables mapping coordinates at render time. In addition, if you apply to an object a mapped material with Show Map in Viewport active, that object's Generate Mapping Coords option is activated, if necessary.
- The Show Map In Viewport flag is saved with individual materials, so you can drag mapped materials from the modeless Browser onto objects in your scene, and the mapping appears in the viewports.