The door models provided let you control details of a door's appearance. You can also set the door to be open, partially open, or closed, and you can animate the opening.
Different door types in a model of a house
The topic for each kind of door describes its unique controls and behavior. Most door parameters are common to all kinds of doors, and are described here.
By default, 3ds Max assigns five different material IDs to doors. The aectemplates.mat material library includes Door-Template, a Multi/Sub-Object material designed to be used with doors. Each component of the door/material is listed below along with its corresponding Material ID.
Material IDs for a door or window
Material ID | Door/Material Component |
---|---|
1 | Front |
2 | Back |
3 | Inner Bevel (used for glazing when Panels set to Glass or Beveled). |
4 | Frame |
5 | Inner Door |
To make an opening in a wall, you can perform a Boolean operation with the wall as Operand A, and another object, such as a box, as Operand B. Then, you can create and add a door in the opening, and link it, if you choose, as a child of the wall.
To create a door:
By default, the depth is perpendicular to the line between the first two points and parallel to the active grid.
The height is perpendicular to the plane defined by the first three points and perpendicular to the active grid.
You can adjust the Height, Width, and Depth values on the Parameters rollout.
On the Creation Method rollout, you can change the creation order to width-height-depth instead of width-depth-height.
To create a door material:
The Material/Map Browser dialog opens.
To animate a door:
You can animate a door opening and closing by keyframing the Open setting.
If using an existing door, also access the Modify panel.
The topic for each kind of door describes its unique controls and behavior. Most door parameters are common to all kinds of doors, and are described here.
There are three kinds of doors in 3ds Max:
The familiar door type that is hinged on one side only. See Pivot Door.
Has a fixed half and a sliding half. See Sliding Door.
Hinged in the middle as well as the side, like many closet doors. You can also use this type of door to make a set of double doors. See BiFold Door.
You define each type of door with four points: Drag the first two, followed by two move-click sequences. The Creation Method setting determines the order in which these actions define the door's dimensions.
Lets you create tilted doors. Set snaps to define points off the construction plane. Default=off.
Sets the overall height of the door unit.
Sets the overall width of the door unit.
Sets the depth of the door unit.
With Pivot doors, specifies in degrees the extent to which the door is open. With Sliding and BiFold doors, Open specifies the percent that the door is open.
This group has controls for the door-jamb frame. Though part of the door object, the frame behaves as if it were part of the wall. It doesn't move when you open or close the door.
This is turned on as a default to display the frame. Turn this off to disable display of the frame.
Sets the width of the frame parallel to the wall. Available only when Create Frame is on.
Sets the depth of the frame as it projects from the wall. Available only when Create Frame is on.
Sets the location of the door relative to the frame. At 0.0, the door is flush with one edge of the trim. Note that this can be a positive or negative value. Available only when Create Frame is on.
Assigns mapping coordinates to the door.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.
Provides controls that affect the door itself (as opposed to the door unit, which includes the frame). You can adjust the dimensions of the door, add panels, and adjust the dimensions and placement of those panels. The total number of panels for each door element is the number of horizontal divisions times the number of vertical divisions. Pivot doors have a single door element unless they are double doors. BiFold doors have two door elements, or four if they are double doors. Sliding doors have two door elements.
Sets the thickness of the door.
Sets the width of the panel framing on the top and sides. This setting is apparent only if the door is paneled.
Sets the width of the panel framing at the base of the door. This setting is apparent only if the door is paneled.
Sets the number of panel divisions along the horizontal axis.
Sets the number of panel divisions along the vertical axis.
Sets the width of the separations between the panels.
Determines how panels are created in the door.
The door has no paneling.
Creates glass panels with no beveling.
Sets the thickness of the glass panels.
Choose this to have beveled panels.
The remaining spinners affect the beveling of the panels.
Specifies the angle of the bevel between the outer surface of the door and the surface of the panel.
Sets the outer thickness of the panel.
Sets the thickness where the bevel begins.
Sets the thickness of the inner part of the panel.
Sets the width where the bevel begins.
Sets the width of the inner part of the panel.