Use Capsule to create a cylinder with hemispherical endcaps.
Examples of capsules
To create a capsule:
Draws the object from edge to edge. You can change the center location by moving the mouse.
Draws the object from the center out.
Sets the radius of the capsule.
Sets the height along the central axis. Negative values create the capsule below the construction plane.
Determines what the Height value specifies. Overall specifies the overall height of the object. Centers specifies the height of the midsection of the cylinder, not including its domed caps.
Sets the number of sides around the capsule. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.
Sets the number of divisions along the capsule's major axis.
Blends the faces of the capsule, creating a smooth appearance in rendered views.
Turns on the Slice function. Default=off.
When you create a slice and then turn off Slice On, the complete capsule reappears. You can use this checkbox to switch between the two topologies.
Sets the number of degrees around the local Z axis from a zero point at the local X axis.
For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting can be made first. When the ends meet, the whole capsule reappears.
Generates coordinates for applying mapped materials to the capsule. Default=on.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.