Preserve Map Channels Dialog (Polymesh)

Use these settings to specify the map channels to preserve when editing sub-objects with the Preserve UVs option on. A preserved map channel doesn't respond to minor editing that changes vertex locations, but a channel whose UVs aren't preserved allows mapping to be changed by changes in vertex locations.

Interface

The dialog provides buttons for all available, data-containing vertex color channels and texture channels. The number and type of buttons displayed vary depending on the state of the object; they can be changed, for example, with the VertexPaint modifier and the Channel Info utility.

Click a button to toggle its state. When off, a button appears like most other buttons in 3ds Max. When on, a button is highlighted and appears pressed in.

Vertex Color

Displays buttons for any vertex-color channels that contain data. These can be Vertex Colors, Vertex Illumination, and Vertex Alpha. By default, all vertex-color buttons are off, so that associated UVs are affected by sub-object editing. To prevent a channel from being affected by sub-object editing, click its button.

Texture Channels

Displays buttons for any texture (mapping) channels that contain data. These are identified by number. By default these are on, so that associated UVs are not affected by sub-object editing. To allow a channel to be affected by sub-object editing, click its button.

Reset All

Returns all channel buttons to their default states: all vertex color channels off, all texture channels on.

_____

Apply

Applies the settings to the current selection.

OK

Applies the settings to the current selection and closes the dialog.

Cancel

Closes the dialog without applying the settings to the current selection. Does not reverse previous uses of Apply.