These topics describe settings for tools for editing Editable Polymesh surfaces. The settings are used in Interactive Manipulation mode, in which you can adjust settings parametrically and see the results immediately in the viewports.
By default, most settings described in this section use the caddy, an "in-canvas” interface that comprises a dynamic label and a set of buttons superimposed on the viewport. The caddy is available when Enable Caddy Controls is on; when off, the software uses standard settings dialogs, as shown in the following illustration. Both interfaces provide identical results.
When Enable Caddy Controls is off, the editable poly settings use standard dialogs.
You use familiar mouse-based methods for adjusting caddy settings, including clicking and dragging spinners, drop-down lists, and keyboard entry. However, it’s important to understand the specifics of interacting with the caddy interface as detailed following:
Left: The mouse cursor is not over a control, so the caddy label shows only the feature name.
Right: The mouse cursor is over the Height control.
To reposition the caddy, drag it by the title. Thereafter it remains in the new position.
When the mouse cursor is over the control, the icon changes to a pair of arrows pointing up and down:
The arrows function the same as with the standard spinner control in 3ds Max. Drag up or down to decrease or increase the value, respectively, or click either arrow to change the value by a small increment. While dragging, right-click to restore the previous value. To increase or decrease the rate of change, Ctrl+drag or Alt+ drag, respectively. You can also right-click the arrows to reset the value to 0 or a reasonable default value, depending on the control.
When the mouse cursor is over the displayed value, it changes to a text cursor. To edit the value with the keyboard, click or double-click and then enter a new value. To finish editing and accept the new value, press Enter, or, to cancel and exit, press Esc.
Undo (Ctrl+Z) works normally with changes made by either method.
Click the arrow to open the list.
A choice setting can be accompanied by additional controls that are available only when a certain option is active. When a different option is active, the caddy buttons for the additional controls are dark, but you can still see a control name by positioning the mouse over it.
A toggle can be accompanied by additional controls that are available only when the control is on. When the toggle is off, the caddy buttons for the additional controls are dark, but you can still see a control name by positioning the mouse over it.
With the following exception, settings persist throughout the current session and affect subsequent use of the related tool. For example, if you change the Segments value for the Bridge tool, and then use the tool subsequently in Direct Manipulation mode, the altered Segments value is applied automatically.
The exception is where you apply a setting directly, typically by dragging on a sub-object. For example, changing the Chamfer Amount setting with the caddy doesn’t apply to chamfering a sub-object directly, because you set the amount by dragging.