Use Gengon to create an extruded, regular-sided polygon with optionally filleted side edges.
Examples of gengons
To create a gengon:
Draws the object from edge to edge. You can change the center location by moving the mouse.
Draws the object from the center out.
Sets the number of sides around the gengon. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.
Sets the radius of the gengon.
Sets the width of the chamfered corners.
Sets the dimension along the central axis. Negative values create the gengon below the construction plane.
Sets the number of divisions around the gengon.
Sets the number of divisions along the gengon's major axis.
Sets the number of divisions for the edge filleting. Increasing this setting will produce round, filleted corners instead of chamfers.
Blends the faces of the gengon, creating a smooth appearance in rendered views.
Sets up the required coordinates for applying mapped materials to the gengon. Default=on.
Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.