Use Hedra to produce objects from several families of polyhedra.
Examples of hedra
To create a polyhedron:
Use this group to select the type of polyhedron to create.
Interrelated parameters that provide a two-way translation between the vertices and facets of a polyhedron. They share the following:
In the simplest terms, P and Q change the geometry back and forth between vertices and facets. At the extreme settings for P and Q, one parameter represents all vertices, the other represents all facets. Intermediate settings are transition points, with the midpoint an even balance between the two parameters.
Polyhedra can have as many as three kinds of polygonal facets, such as triangle, square, or pentagon. These facets can be regular or irregular. If a polyhedron has only one or two types of facet, only one or two of the axis scaling parameters are active. Inactive parameters have no effect.
Controls the axis of reflection for one of the facets of a polyhedron. In practice, these fields have the effect of pushing their corresponding facets in and out. Defaults=100.
Returns axes to their default setting.
Parameters in the Vertices group determine the internal geometry of each facet of a polyhedron. Center and Center & Sides increase the number of vertices in the object and therefore the number of faces. These parameters cannot be animated.
To see the internal edges shown in the figure, turn off Edges Only on the Display command panel.
Sets the radius of any polyhedron in current units.
Generates coordinates for applying mapped materials to the polyhedron. Default=on.