Network Rendering

Network rendering is a means of mass-processing multiple rendering tasks or jobs. In order to facilitate network rendering, Autodesk Backburner TM is installed with 3ds Max. The Backburner software is responsible for coordinating how job assignments are processed.

You can perform network rendering with the default scanline renderer. In its most efficient form, network rendering uses multiple computers, connected over a network, to perform rendering tasks; typically the rendering of animations with hundreds or thousands of frames. Even a small network of three or four PCs can save substantial rendering time and help you meet deadlines.

However, network rendering can be equally useful if you have only a single PC and need to render a number of images. You can assign the jobs that need to be rendered and Backburner can manage the rendering of each job while you're away from the computer. Commonly, jobs are assigned submitted just before you leave the office. when you arrive the next morning, all your rendering are waiting for you to review.

Network rendering is designed to render whatever is set up in your scene; that is, it will render the viewport, part of a viewport, camera view, and so on, as saved in the scene file. You can also pass batch-rendering tasks to Backburner from the Batch Render tool. You can queue up tasks from any number of cameras in a scene. Each task can load a save scene state or use a particular rendering preset.

The requirements and procedures presented here assume you are the administrator of a closed network set up exclusively for network rendering. In practice, you can use the network for file sharing and other purposes, but if conflicts arise, you might need to cancel those uses. The easiest network to set up, operate, and maintain is one dedicated to rendering.

Note: For specific information about setting up network rendering on a single system, refer to Basic Procedure 1: Single-System Network Rendering.

If you're a system administrator for a more complex network, you can use the information in this file as a guideline. The basic approach is the same for any network.

Attention: It is strongly recommended that you follow these procedures for setting up and running network rendering. Do not attempt network rendering without reading the instructions that follow.

The links on this page are ordered like chapters in a manual: a sequence of major topics containing more specific nested topics. Links marked Next Step indicate the next topic in the sequence. Moving from one topic to the next takes you through the necessary steps to set up your network for rendering.

Note: Network rendering functions are also available from MAXScript. See “Network Render Interface” and “Interface: NetRender” in the MAXScript Help.

About Backburner

Network rendering is performed by software named Backburner. Functionality is primarily the same as in previous versions of 3ds Max with the addition of the following:

Backburner Documentation

The following table summarizes the Backburner Documentation set.

For Information About:

See:
Using Autodesk Backburner with 3ds Max This Network Rendering section.
Autodesk Backburner User Interface (Manager, Server, and Monitor), Troubleshooting, and Administering Autodesk Backburner Autodesk Backburner User Guide at www.autodesk.com/backburner-documentation(Autodesk Backburner 2011 Release User Guide information also applies to the Backburner 2012 release)
Autodesk Backburner Configuration Autodesk Backburner Installation Guide at www.autodesk.com/backburner-documentation (Autodesk Backburner 2011 Release Installation Guide information also applies to the Backburner 2012 release)
Installing Autodesk Backburner with 3ds Max 3ds Max Installation Overview and FAQ (Click the Installation Help link in the Autodesk 3ds Max 2022 install media)

Next Step

How Network Rendering Works