This topic provides an overview of the various ways of interacting with MassFX in 3ds Max.
One convenient way to use MassFX is with the MassFX toolbar. This toolbar opens by default in a floating state. For details, see MassFX Toolbar.
If the toolbar isn’t visible, you can open it as with any other toolbar in Max: Right-click in an unused toolbar area to open the right-click menu and choose MassFX Toolbar from the menu.
The MassFX Tools dialog consists of four panels. You can open it directly to the panel of interest with the first flyout on the MassFX toolbar. The panels are:
The next four toolbar controls are for converting standard 3ds Max objects into ones that can work in a simulation, including rigid bodies and cloth. As with other flyouts, clicking the visible flyout button performs the action indicated by its icon, while clicking and holding on the flyout opens a list of related actions.
For more information, see Rigid Body Overview, Constraining Physics Objects, MassFX Rigid Body Modifier, MassFX Constraint Helper, MassFX Ragdoll, and mCloth Modifier.
When you create a Rigid Body modifier, a Constraint helper, an mCloth Modifier, or a Ragdoll helper in the scene, you then adjust its settings on the Modify panel.
Last on the toolbar are buttons and a flyout for controlling the simulation:
This specialized version of Scene Explorer, available from the Tools panel and the Animation menu, lets you control simulation elements using a spreadsheet-like interface. See MassFX Explorer.
The Simulation - MassFX submenu, available from the Animation menu, provides an alternative route to many features.
For more information, see MassFX Submenus.