Generating Meshes

The surface of any liquid simulation can be expressed as a standard polygon mesh. Automatically added to the scene whenever you create a simulation, the mesh has no polygons until the component is either solved or automatically generated for the current frame. Solving a mesh is typically the last step before rendering or exporting.

There are two types of meshes available:

Select the mesh type in Simulation View window > Display Settings > Liquid Settings > Display Type. You can also select to display points, planes, spheres or custom objects.
Warning: The use of many complex objects as a mesh can create extremely large files that can cause system instability.

Procedure

To generate a cached mesh:

  1. Create a liquid simulation.
  2. In the Simulation View window > Management System Area, solve the liquid and/or foam components.
  3. In the Simulation View window > Display Settings > Liquid Settings > Display Type, select Bifrost Cache Mesh.
  4. In the Simulation View window > Management System Area, disable solving for the already cached liquid and foam components, and enable the mesh component .
  5. Run the solver .

    The cached mesh is generated and available for export.

To generate a dynamic mesh:

  1. Create a liquid simulation.
  2. In the Simulation View window > Management System Area, solve the liquid and/or foam components.
  3. In the Simulation View window > Display Settings > Liquid Settings > Display Type, select Bifrost Dynamic Mesh.
  4. In the viewport, go to any frame of the simulation.

    A mesh is automatically generated for that frame.