Use the Display Settings panel to manage all aspects of how the simulation is previewed in the viewport.
Liquid Settings rollout
- Display Type
- Sets the method for displaying the simulation. Different settings will appear depending on the selection.
- Bifrost Dynamic Mesh
- Bifrost Cash Mesh
- Point
- Plane
- Sphere
- Custom
- None
Particle Settings group
These options appear only when the Display Type is set to Point, Plane, Sphere, or Custom.
- Custom Node
- Allows you to select a custom node from the scene.
Note: This option only appears when Custom is selected as the Display Type.
- Color Channel
- Sets the channel type to be represented by the selected minimum and maximum colors.
- Static (no channel is selected)
- airDistance
- churn
- curvature
- density
- droplet
- expansionRate
- position
- stictionBandwidth
- stictionStrength
- uv
- velocity
- vorticity
- Color Min
- Shows the color for minimum values. Click to open the Color Selector where you can select a custom color.
- Color Max
- Shows the color for maximum values. Click to open the Color Selector where you can select a custom color.
- Opacity Channel
- Selects a specific channel to control opacity in the viewport.
- Static (no channel is selected)
- airDistance
- churn
- curvature
- density
- droplet
- expansionRate
- position
- stictionBandwidth
- stictionStrength
- uv
- velocity
- vorticity
- Opacity
- Sets the opacity of the particles.
- Size Channel
- Selects a channel to control in the size of the particles in the viewport.
- Static (no channel is selected)
- airDistance
- churn
- curvature
- density
- droplet
- expansionRate
- position
- stictionBandwidth
- stictionStrength
- uv
- velocity
- vorticity
- Size
- Sets the size of displayed particles.
Display group
Particle Count
- Viewport %
- Sets a percentage of liquid particles to be displayed in the viewport.
- Viewport
- Shows the number of particles being displayed in the viewport.
- Render
- Shows the number of particles to be rendered.
Foam Settings rollout
- Display Type
- Sets how to display foam: either as Point, Plane, or None.
Particle Settings group
- Color Channel
- Sets the channel type to be represented by the selected color.
- Static (no channel is selected)
- airDistance
- churn
- curvature
- density
- droplet
- expansionRate
- position
- stictionBandwidth
- stictionStrength
- uv
- velocity
- vorticity
- Color
- Shows the foam color. Click to open the Color Selector where you can select a custom color.
- Opacity Channel
- Selects a specific channel to control opacity in the viewport.
- Static (no channel is selected)
- airDistance
- churn
- curvature
- density
- droplet
- expansionRate
- position
- stictionBandwidth
- stictionStrength
- uv
- velocity
- vorticity
- Opacity
- Sets the opacity of the foam.
- Size Channel
- Selects a channel to control in the size of foam in the viewport.
- Static (no channel is selected)
- airDistance
- churn
- curvature
- density
- droplet
- expansionRate
- position
- stictionBandwidth
- stictionStrength
- uv
- velocity
- vorticity
- Size
- Sets the size of displayed foam.
Display group
Particle Count
- Viewport %
- Sets a percentage of particles to be displayed in the viewport.
- Viewport
- Shows the number of foam particles being displayed in the viewport.
- Render
- Shows the number of particles to be rendered.