USD for 3ds Max 0.1 Release Notes

USD for Autodesk 3ds Max version 0.1 is a public beta release. For important legal information about this version, please refer to the following: About USD for 3ds Max.

Note:

USD for Autodesk 3ds Max is a standalone product that must be downloaded and installed separately of 3ds Max. For installation instructions, visit Install USD for 3ds Max.

What's New

USD for Autodesk 3ds Max brings USD technology to the power of 3ds Max. The objective of the 3ds Max USD implementation is to let users create, edit, work in, work with and collaborate on USD data, while leveraging cross-platform workflows (ie. Maya and 3ds Max).

What's Supported

3ds Max's USD import and export process lets artists use 3ds Max to author or edit USD data. Artists can use 3ds Max's tools and workflows to create and export models for their USD pipeline and re-import it to make further edits, if necessary. To learn more, see USD Importer and USD Exporter.

This workflow enables the following:

Known Issues and Limitations
Cameras and lights (LuxLight) are currently unsupported.
PointInstancer is currently unsupported.
Texture support is limited (texture wrap settings and offsets are unsupported). Texture graphs are not supported, only direct bitmap inputs are supported.