Cylinder creates a tube specified as a radius around a center line. You can specify the dimensions of the cylinder either with a start and point and a radius, or with a point, a direction, length and radius. It has no caps on the ends so you may need to use a
Cap surface to complete your design. Cylinders are
exact surfaces and contain a seam where two edge boundaries meet. Be careful not to trim across the seam. Editing along the seam is fine.
To create a cylinder:
- Select Construct tab > Surfaces panel > Primitives > Cylinder to display the
Cylinder dialog.
- Optionally enter a name in the
Surface name field.
- Select either
Two points or
Direction, length to specify the construction method.
- If
Two points is selected:
- Enter the coordinates of the start point in the
Center
fields, or click the
Pick location
button and select it in the graphics window.
- Enter the coordinates of the end point in the
End point fields, or click the
Pick location
button and select it in the graphics window.
- If
Direction, length is selected.
- Enter the coordinates of the start point in the
Center
fields, or click the
Pick location
button and select it in the graphics window.
- Enter the X, Y and Z dimensions of a direction vector in the
Direction fields.
- Enter the length of the cylinder in the
Length field.
- Enter the
Radius of the cylinder.
- Click
Preview to display a preview of the surface in the graphics window.
Click
OK.
Surface design hints