Relighting: Image-Based Lighting IBL

Image-based lighting (IBL) is the process of illuminating scenes and objects (real or synthetic) using images of light from the real world. This is in contrast to using only direct light sources such as point lights or spotlights, which are more localized. A typical use of IBL is taking high-dynamic photos of a chrome ball placed in the original environment of a live-action shoot, then using the photos as an IBL map to simulate the lighting conditions of the shoot. In Action, you can use the IBL node in Reflection mode or Ambient mode (which more closely simulates a global illumination effect).

IBL maps can affect standard shading objects and physically based shading objects at the same time, depending on each object's rendering mode. In physically based mode, the IBL behaviour is controlled by the individual object material parameters, either from the Shader node, or the corresponding PBS Map. When an object is not physically based shaded, then the Standard Shading section of the IBL menu dictates how it affects the object (Ambient or Reflection mode).

Light Probe Images courtesy of Paul Debevec, www.debevec.org

Tips for working with IBL Maps: