Substance Textures with Inputs

Some semi-transparent presets, such as those with water or glass, may require one or more media inputs to be added manually. This is done so that the Substance node and attached maps can correctly create a plausible effect. When you load a Substance Texture preset that requires media input, one or more input nodes are attached to the Substance node in the schematic.
Note: If you accessed Action as a Timeline FX, you are limited to one front/matte media, and therefore may not get the desired result. In this case, you can access Action from Batch or Batch FX, or from the Tools tab.

To specify media as the input source:

  1. Select the Input node in the schematic.
  2. Select the appropriate media in the Media list.
  3. Click Apply.
    Note: If media is selected in the Media list prior to adding a Substance Texture preset that requires an input, the media is automatically added to the input. You can change the input by following the steps above. For presets with more than one input, only the first input is added automatically.
  4. Double-click the Input node in the schematic to access the Input menu.