Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Material Node, a Substance node, as well as other texture maps and shaders, as needed.
While Flame comes with a selection of Substance Texture presets, you can also use Substance Textures available in Autodesk Maya, Autodesk 3ds Max, or created with the Substance Designer from Allegorithmic (any texture file using the .sbsar file extension).
To add a Substance Texture to your Action scene:
The file browser appears, pointing to the default location of the presets: opt/Autodesk/presets/<product version>/substance_presets/TEXTURE. Change the path if you have Substance texture .sbsar files stored in a different location.
The Substance Texture, with applicable maps and shaders, is automatically loaded into Action.
Use the Substance PBR (Physically Based Rendering) node to create physically based textures based on real world presets. A loaded preset consists of a Material Node, a Substance node, as well as other PBS maps, texture maps, and shaders, as needed.
While Flame comes with a selection of Substance PBR presets, you can also add your own Substance PBR assets (obtained from Substance Database or Substance Share, for example).
To add a Substance PBR to your Action scene:
The file browser appears, pointing to the default location of the presets: opt/Autodesk/presets/<product version>/substance_presets/PBR. Change the path if you have Substance PBR assets stored in a different location.
The Substance PBR, with applicable maps and shaders, is automatically loaded into Action.