Substance Textures and Substance PBR

Using the Substance Texture Node

Use the Substance Texture node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. A loaded preset consists of a Material Node, a Substance node, as well as other texture maps and shaders, as needed.

While Flame comes with a selection of Substance Texture presets, you can also use Substance Textures available in Autodesk Maya, Autodesk 3ds Max, or created with the Substance Designer from Allegorithmic (any texture file using the .sbsar file extension).

Tip: You can also create textures with your own input materials, such as photographs, using the Substance Materialize node.

To add a Substance Texture to your Action scene:

  1. In the schematic, select the surface or 3D geometry to which you want to apply the Substance Texture.
  2. Do one of the following:
    • Drag the Substance Texture node from the node bin and place it in the schematic.
    • Double-click the Substance Texture node.

      The file browser appears, pointing to the default location of the presets: opt/Autodesk/presets/<product version>/substance_presets/TEXTURE. Change the path if you have Substance texture .sbsar files stored in a different location.

    Tip: Switch to Proxies view to see a visual representation of the presets.
  3. Navigate and select the Substance Texture you want to load.

    The Substance Texture, with applicable maps and shaders, is automatically loaded into Action.

Using the Substance PBR Node

Use the Substance PBR (Physically Based Rendering) node to create physically based textures based on real world presets. A loaded preset consists of a Material Node, a Substance node, as well as other PBS maps, texture maps, and shaders, as needed.

While Flame comes with a selection of Substance PBR presets, you can also add your own Substance PBR assets (obtained from Substance Database or Substance Share, for example).

Note: IBL Maps work particularly well in a physically based shader workflow. You can connect an IBL node to a camera to have it affect the whole Action scene (and combine PBS and standard shading).

To add a Substance PBR to your Action scene:

  1. In the schematic, select the surface or 3D geometry to which you want to apply the Substance PBR.
  2. Do one of the following:
    • Drag the Substance PBR node from the node bin and place it in the schematic.
    • Double-click the Substance PBR node.

      The file browser appears, pointing to the default location of the presets: opt/Autodesk/presets/<product version>/substance_presets/PBR. Change the path if you have Substance PBR assets stored in a different location.

    Tip: Switch to Proxies view to see a visual representation of the presets.
  3. Navigate and select the Substance PBR you want to load.

    The Substance PBR, with applicable maps and shaders, is automatically loaded into Action.