Transforming 3D Shape into Geometries

You can convert 3D Shape objects into regular geometries. You can then export these geometries to the FBX format.

To convert a 3D Shape node into a geometry:

  1. Select the node.
  2. From the context menu, select Generate Geometry.

The conversion first hides the original object, and then connect the new nodes to the parent node. These connections preserve the scene's integrity.

Limitations: