Action 3D Shape

The 3D Shape node combines Action's 3D geometry environment with extrudable GMask splines to create a powerful motion graphics tool that is easy to use. 3D Shape is used to create custom spline geometries (open or closed) on which you can apply all the same functions as on any other Action geometry, as well as bevel, scale, and rotation curves.

The GMask splines remain "live" in Action, with instant feedback as you modify the spline in the perspective view. The 3D Shape/GMask combination supports shape and vertex animation, shape tracking, and transparency gradients. The splines can be combined to create geometries with holes, and with an understanding of priorities between splines, so you can build animated concentric figures, for example. This hybrid approach to geometry allows you to create interesting effects that can produce an overall look in an image, or a specific effect in a portion of an image.

Here are a few points to help you when working with 3D Shapes:

Importing SVG Files as 3D Shapes

Scalable Vector Graphics (.svg) files are open-standard 2D graphics, and can be imported with the Action Import node. Once imported, an .svg file appears in the Action schematic as a Group node; once ungrouped, you can see that the graphic is converted to a number of geometry elements: 3D Shape nodes (with accompanying GMasks and Axes). In some cases, elements with the same colour are grouped together to allow you to more easily manipulate the elements.

The following .svg elements are not supported in Flame: