A motion vectors map represents the position, velocity and acceleration of objects in a scene.
Motion vector information can come from two sources:
Typically, Motion Vectors can be used to deform a GMask or projector to track points on a surface, and stablize a surface.
You can generate motion vectors directly from the Motion Vector Map objects by using the Analysis mode. In this mode, the expected input is a regular RGB image sequence, similar to what is used in the Motion Analysis node in Batch. You modify the motion estimation results the settings Resolution, Smoothness, Edge Preserve and Colour weights.
To add a motion vectors map to a surface:
A new Motion Vectors map, with its axis, gets parented to the surface.
To specify the media to analyse:
You usually want to assign the same media as the parent surface, but you can create interesting effects by assigning a different media.
When the Result (F4) view is displayed, Action computes the motion vectors for every motion vectors map set to Analysis. Every new frame displayed requires a new analysis. This analysis is cached as the frames are displayed. But you can cache the analysis on-demand.
To cache the motion vectors analysis:
If you do not need to track the whole length of a scene, use these fields to constrain it in time: the shorter the track, the less time the caching will take.
In cases where you know that the tracking is to be performed in a very localized area of a scene, you can use the ROI contraint to minimize the area to analyse.
To analyse only an area of a scene:
The Motion Vector map can receive Forward and Backward motion vector input, but you need to specify this using the Motion Vector map's Flame expects the Forward Vectors to be connected to the Front input and the Backward Vectors to the Matte input.
. When feeding both type of motion vectors to the media input node,You can enable
to provide to Action's Output Motion Vector render pass the information from the Surface's Motion Vector: this ensures you are no longer limited to having only a single motion data for the whole surface.To add a motion vectors map:
The motion vectors object is added to the schematic with its own parent axis. The new axis is the child of the selected surface or geometry. In Schematic view, the number in brackets next to the name of the Motion Vectors node indicates the media used for the motion vectors.
The Motion Vectors menu appears.