Working With Open Clip Files

About Open Clip Files

In its simplest form, an Open Clip file consists of two parts:

The media is any supported media files, from DPX sequences to RED files, including multi-channel OpenEXR renders. The other component, the .clip file, is written in the XML format; you can open a .clip in any word processor (kedit, notepad, TextEdit) and decipher its content.

In essence, the .clip file contains all the metadata and references to media that are required to define a source and its versions. The .clip file does nothing by itself, but is essential to recreate the sources, similar to how a wrapper works, whereas a source is similar to the essence of a P2 clip.

One of the strengths of the open .clip is that anyone can create .clip files. With one, you can manage media outside of the Flame application.

Using an Open Clip file, you can define many aspects of a clip, including:

To create an Open Clip:

Note: Starting with version 2017 extension 1, Flame supports an Open Clip with versions that mix frame rates.

Why Use an Open Clip?

For open clip history and data exchange.

Open clip history
Open clip history provides you with the ability to save with a processed clip the Batch setup used to create that clip. Later on, to open that clip in Batch or the Timeline and edit previous nodes and their settings.
Data exchange
Data exchange requirements with a facility's shot management system. In such a case, the .clip is a file created by a third party system, allowing something else to define a source using instructions contained within the file. In this case, the clip can contain a list of render passes for you to composite in Flame through the Read File node.