GMask Tracer Improvements

Hide the default camera from the schematic, and various improvements.

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Camera Analysis

You can now access the new Camera Analysis node, a powerful 3D tracking solution, from GMask Tracer.

Hiding the Camera from the Schematic

This improvement is also available in Image.

You can now hide the default Camera object (and its children) from the GMask Tracer Schematic.

To hide the camera:

  1. Set the default behaviour with Preferences > Action > Camera .
  2. You can override the default behaviour for any GMask Tracer node with Setup/Node Prefs > Display > Camera.

The default Camera object and all related settings automatically appears when:

General Improvements

The following improvements are also available in Action and Image.

Visible Axis plane: You can now display the plane of an Axis. Enable Display > Plane > Active. You can set the plane to be vertical (Plane Orientation > XY) or horizontal (Plane Orientation > XZ). The plane is useful when combined with the Camera Analysis to position objects on 3D space.

Rename from more places: You can now use the contextual menu on Objects, the Selective HUD, and the Tabs to rename a node.

-box names in schematic: The name of the current shader is now displayed inside the Matchbox and Lightbox nodes displayed in the Schematic view. Matchbox or Lightbox is displayed when the node has no loaded shader.

Remembering the last view: Object and Selective views now remember what view was previously displayed when you come back.

Better layout: Nodes added to the Schematic are no longer positioned over existing nodes.

Deleting a node selects the parent:Deleting a node results in the node's parent to become the selected node. If the deleted node is a GMask, it's target of the GMask Light link that becomes the current selection.

Changing colour space: You can change the colour space tag of a node or a Timeline FX output at any time with Setup/Node Prefs > Rendering. This allows you to change the output colour space tag to match the tag of a colour file loaded in a Colour Mgmt Matchbox.

Select a surface with its edge. To select a surface object in a Viewport, you must now click its edge, not the surface itself. Because of this edge, you can now add a Selective from any Viewport, not only from the Schematic.

Hidden Matchbox remains available: The tab of a hidden Matchbox is no longer removed from the Object menu.