What's New:
2021.2
Rotate a model about the center of the screen or about axes in model space. You can use Free Orbit and Constrained Orbit while other commands are active.
Free Orbit
- On the
Navigation bar
click
Free Orbit
- Move the mouse left-right to rotate the view about the vertical screen axis.
- Move the mouse away or toward you to rotate the view about the horizontal screen axis.
Constrained Orbit
Rotation is about the model space center point. The SteeringWheels CENTER command or other methods described elsewhere set the center point.
- On the
Navigation bar,
click
Constrained Orbit.
- Move the mouse left or right to rotate the view about the model space axis that passes through the TOP and BOTTOM faces of the ViewCube. This view is as if the model were on a turntable. It is equivalent to moving the eyepoint in an orbit about the object along lines of constant latitude.
- Move the mouse away or toward you to rotate the view about the horizontal screen axis, as if you were tilting the turntable. This view is equivalent to moving the eyepoint along lines of longitude.
Rotate at Angle
Provides precise camera controls in the 3D model environment.
- In the graphics window double click the view to access the ViewCube. Right-click the ViewCube, and click Custom View Orientation.
- A Custom View window opens. On the Custom view tab, click Rotate at Angle.
- Use the options in the Incremental View Rotate dialog box to set the model orientation.