Properties by Rollout:
<Editable_Poly>.selByVertex Boolean default: false -- boolean; Select_By_Vertex
Get/Set the By Vertex checkbox in the Selection rollout.
<Editable_Poly>.ignoreBackfacing Boolean default: false -- boolean; Ignore_Backfacing_in_Selections
Get/Set the state of the Ignore Backfacing checkbox in the Selection rollout.
<Editable_Poly>.selectByAngle BooleanClass default: false -- boolean; Select_by_Angle
Get/set the state of the By Angle checkbox.
<Editable_Poly>.selectAngle Float default: 45.0 -- angle; Selection_Angle
Get/Set the By Angle value.
<Editable_Poly>.ringEdgeSel Integer default: 0 -- integer; Ring_Sel
Get/Set the Edge Ring value.
Available in 3ds Max 8 and higher.
<Editable_Poly>.loopEdgeSel Integer default: 0 -- integer; Loop_Sel
Get/Set the Edge Loop value.
Available in 3ds Max 8 and higher.
<Editable_Poly>.selectMode Integer default: 0 -- integer; Select_Mode
Get/Set the Preview Selection Mode in 3ds Max 2008 and higher.
Possible values are:
0 - Off
1 - SubObj
2 - Multi
<Editable_Poly>.useSoftSel Boolean default: false -- boolean; Use_Soft_Selection
Get/Set the state of the "Use Soft Selection" checkbox in the Soft Selection rollout.
<Editable_Poly>.ssUseEdgeDist Boolean default: false -- boolean; Use_Edge_Distance
Get/Set the state of the Edge Distance checkbox in the Soft Selection rollout.
<Editable_Poly>.ssEdgeDist Integer default: 1 -- integer; Edge_Distance
Get/Set the Edge Distance value in the Soft Selection rollout
<Editable_Poly>.affectBackfacing Boolean default: true -- boolean; Affect_Backfacing
Get/Set thestate of the Affect Backfacing checkbox in the Soft Selection rollout.
<Editable_Poly>.falloff Float default: 20.0 -- animatable; world units
Get/Set the Falloff value in the Soft Selection rollout.
<Editable_Poly>.pinch Float default: 0.0 -- animatable; world units
Get/Set the Pinch value in the Soft Selection rollout.
<Editable_Poly>.bubble Float default: 0.0 -- animatable; world units
Get/Set the Bubble value in the Soft Selection rollout.
<Editable_Poly>.lockSoftSel BooleanClass default: false -- boolean; Lock_Soft_Selection
Get/Set the state of the Lock Soft Selection checkbox.
When locked, the soft selection will not be recalculated dynamically based on the existing "hard" selection and will allow for custom soft selection values to be painted using a brush.
<Editable_Poly>.paintSelSize Float default: 10.0 -- world units; Brush_Size
Get/Set the Size of the Soft Selection brush.
<Editable_Poly>.paintSelStrength Float default: 1.0 -- float; Brush_Strength
Get/Set the Strength of the Soft Selection brush.
<Editable_Poly>.paintSelValue Float default: 1.0 -- float; Selection_Value
Get/Set the Soft Selection Value to be painted with.
<Editable_Poly>.paintSelMode Integer default: 0 -- integer; Paint_Mode
Get/Set the Paint Soft Selection mode, where:
No related properties exposed.
For methods related to removing vertices, see
EditablePoly Interface -Remove
EditablePoly Interface - UI Commands - buttonOp #Remove method
<Editable_Poly>.vertexBreak Float default: 0.0 -- worldUnits; Vertex_Break
Get/Set the Vertex Break value.
Available in 3ds Max 8 and higher.
For methods related to breaking vertices, see
EditablePoly Methods - Break / Divide / Split
EditablePoly Interface - Break / Split / Divide
EditablePoly Interface - UI Commands - buttonOp #BreakVertex method
<Editable_Poly>.vertexChamfer Float default: 1.0 -- world units; Vertex_Chamfer_Amount
Get/Set the Vertex Chamfer Amount value.
<Editable_Poly>.vertexChamferOpen BooleanClass default: false -- boolean; Open_Chamfer
Get/Set the state of the "Open" checkbox in the Vertex Chamfer options dialog.
When set to True, the new polygons created by the Chamfer operation will be removed, leaving an opening.
<Editable_Poly>.chamferVertexDepth Float default: 0.5 -- float; Vertex_Depth
Get/set the Vertex Chamfer depth value.
<Editable_Poly>.chamferVertexSegments Integer default: 1 -- integer; Vertex_Chamfer_Segments
Get/set the Vertex Chamfer number of segments value.
<Editable_Poly>.chamferVertexSmooth BooleanClass default: true -- boolean; Smooth
Get/set the Vertex Chamfer smooth setting.
<Editable_Poly>.chamferVertexSmoothThreshold Float default: 30.0 -- float; Smooth_Threshold
Get/set the Vertex Chamfer smoothing threshold value.
<Editable_Poly>.chamferVertexSmoothType Integer default: 0 -- integer; Smooth_Type
Get/set the Vertex Chamfer smoothing type, where:
<Editable_Poly>.vertexExtrudeHeight Float default: 10.0 -- world units; Vertex_Extrude_Height
Get/Set the Vertex Extrusion Height value
<Editable_Poly>.vertexExtrudeWidth Float default: 3.0 -- float; Vertex_Extrude_Width
Get/Set the vertex extrusion Base Width value
For methods related to extruding and chamfering vertices, see
EditablePoly Interface - Chamfer
EditablePoly Interface - UI Commands - buttonOp #Chamfer method
<Editable_Poly>.weldPixels Integer default: 4 -- integer; Weld_Pixel_Threshold
Get/Set the Target Weld Pixel Threshold value.
<Editable_Poly>.weldThreshold Float default: 0.1 -- world units; Vertex_Weld_Threshold
Get/Set the Weld Threshold value.
For methods related toweldingvertices, see
EditablePoly Interface - UI Commands - buttonOp #WeldSelected method
No related properties exposed.
For methods related to connecting vertices, see
EditablePoly Interface - Connect
EditablePoly Interface - UICommands - buttonOp #ConnectVertices method
No related properties exposed.
For methods related to removing isolated vertices, see
EditablePoly Interface - Delete
EditablePoly Interface - UICommands - buttonOp #ConnectVertices method
No related properties exposed.
For methods related to removing unused map vertices, see
Editable PolyInterface - Delete
No related properties or methods exposed.
No related properties exposed.
For methods related to inserting vertices in edges, see
EditablePoly Interface - Insert Vertex
No related properties exposed.
For methods related to removing edges, see
EditablePoly Interface - Remove
No related properties exposed.
For methods related to splitting edges, see
polyOp Methods - Break/Divide/Split
EditablePoly Interface - Break/Split/Divide
<Editable_Poly>.edgeChamferType Integer default: 0 -- integer; Chamfer_Type
As of 3ds Max 2020.2 Update, this property is obsolete, use edgeChamferMiteringType instead.
Get/set the Chamfer type.
Possible values are:
0 - Legacy Chamfer Mode (default)
1 - Quad Chamfer
<Editable_Poly>.edgeChamfer Float default: 1.0 -- world units; Edge_Chamfer
Get/Set the Edge Chamfer Amount value.
<Editable_Poly>.edgeChamferOpen BooleanClass default: false -- boolean; Open_Chamfer
Get/Set the state of the Open checkbox in the Edge Chamfer options dialog.
When set to True, the new polygons created by the Chamfer operation will be removed, leaving an opening.
Available in 3ds Max 8 and higher.
<Editable_Poly>.edgeChamferInvert BooleanClass default: false -- boolean; Invert_Open
Get/set the state of the Invert Open checkbox in the Chamfer options dialog.
When set to True, the chamfered polygons will be retained and the original polygons will be removed.
Available in 3ds Max 2015 and higher.
<Editable_Poly>.edgeChamferSmooth BooleanClass default: true -- boolean; Smooth
Get/set the state of the Smooth checkbox in the Chamfer options dialog.
Available in 3ds Max 2015 and higher.
<Editable_Poly>.edgeChamferSmoothType Integer default: 0 -- integer; Smooth_Type
Get/set the selection of the Smooth Type option in the Chamfer options dialog.
Possible values are:
0 - Smooth Entire Object
1 - Smooth Chamfers Only
Available in 3ds Max 2015 and higher.
<Editable_Poly>.edgeChamferSmoothThreshold Float default: 30.0 -- float; Smooth_Threshold
Get/set the value of the "Smooth Threshold" checkbox in the Chamfer options dialog.
Available in 3ds Max 2015 and higher.
<Editable_Poly>.edgeChamferTension Float default: 1.0 -- float; Edge_Tension
Get/set the Tension value for the Chamfer mode. This is enabled only for Quad mitering type (edgeChamferMiteringType
= 0)
Available in 3ds Max 2015 and higher.
<Editable_Poly>.edgeExtrudeHeight Float default: 10.0 -- world units; Edge_Extrude_Height
Get/Set the Edge Extrusion Height value.
<Editable_Poly>.edgeExtrudeWidth Float default: 3.0 -- float; Edge_Extrude_Width
Get/Set the edge extrusion Base Width value
<Editable_Poly>.edgeWeldThreshold Float default: 0.1 -- world units; Edge_Weld_Threshold
Get/Set the Edge Weld Threshold value
<Editable_Poly>.edgeChamferSegments Integer default: 1 -- integer; Edge_Chamfer_Segments
Get/Set the Edge Chamfer Segments amount.
Adding Segments to the Edge Chamfer effectively performs an Edge Fillet, rounding the edge.
Available in 3ds Max 2008 and higher.
For related methods, see
polyOp Methods - Extrude/Bevel/Chamfer
<Editable_Poly>.edgeChamferMiteringType Integer
Gets or sets the Edge Chamfer miter type, where:
Available in 3ds Max 2020.2 Update and higher.
<Editable_Poly>.edgeChamferDepth Float
Gets or sets the Edge Chamfer depth. Possible values are in the range -0.5 to 1.0, where negative values are concave, 0 is linear, and positive values are convex. This option is enabled for Uniform mitering type only (edgeChamferMiteringType
=2). Available in 3ds Max 2020.2 Update and higher.
<Editable_Poly>.edgeChamferEndBias Float
Gets or sets the Edge Chamfer end bias. Possible values are in the range of 0.0 to 1.0. This option is enabled for Quad or Uniform mitering types only (edgeChamferMiteringType
=0 or 2). Available in 3ds Max 2020.2 Update and higher.
<Editable_Poly>.edgeChamferRadialBias Float
Gets or sets the Edge Chamfer radial bias. Possible values are in the range of 0.0 to 1.0. This option is enabled for Quad or Uniform mitering types only (edgeChamferMiteringType
=0 or 2). Available in 3ds Max 2020.2 Update and higher.
<Editable_Poly>.edgeChamferQuadIntersections BooleanClass default: false -- boolean; alias: quad_intersections
This property is obsolete, use edgeChamferMiteringType
(above) instead.
Get/Set the Edge Chamfer Quad Intersections mode. Available in 3ds Max 2018 and higher.
No related properties exposed.
For methods related to welding, see
polyOp Methods - Weld
No related properties exposed.
For methods related to bridging edges, see
EditablePoly Interface - Bridge
<Editable_Poly>.connectEdgeSegments Integer default: 1 -- integer; Connect_Edge_Segments
Get/Set the default Connect Edge Segments value.
<Editable_Poly>.connectEdgePinch Integer default: 0 -- integer; Connect_Edge_Pinch
Get/Set the Pinch value in the Edge Connect options dialog.
Available in 3ds Max 8 and higher.
<Editable_Poly>.connectEdgeSlide Integer default: 0 -- integer; Connect_Edge_Slide
Get/Set the Slide value in the Edge Connect options dialog.
Available in 3ds Max 8 and higher.
For methods related to connecting edges, see
EditablePoly Interface - Connect
EditablePoly Interface - UI Commands - buttonOp #ConnectEdges method
No related properties exposed.
For methods related to creating Shape from selected edges, see
polyOp Methods - Create Shape From Edges
EditablePoly Interface - Create Shape From Edges
<Editable_Poly>.hardedgedisplay Integer default: 0 -- integer
Get/set the state of the "Display Hard Edges" checkbox of the Editable Poly object.
Possible values are:
0 (default) - unchecked.
1 - checked.
Available in 3ds Max 2016 and higher.
<Editable_Poly>.hardedgedisplaycolor Color default: (color 0 237.15 39.78) -- RGB color
Get/set the color to display Hard Edges of the Editable Poly object.
Available in 3ds Max 2016 and higher.
No related properties exposed.
For methods related to editing triangulation, see
EditablePoly Interface - Triangulation
No related properties exposed.
For methods related to inserting vertices in borders, see
EditablePoly Interface - Insert Vertex
No related properties exposed.
For methods related to capping borders, see
EditablePoly Interface - Create - capHoles method
EditablePoly Interface - UI Commands - buttonOp #Cap method
EditablePoly Interface - Preview Mode - previewBegin #Cap and popupDialog #Cap methods
No related properties exposed.
For methods related to bridging edges, see
EditablePoly Interface - Bridge
See Connect Edges.
No related properties exposed.
For methods related to creating Shape from selected edges, see
polyOp Methods - Create Shape From Edges
EditablePoly Interface - Create Shape From Edges
No related properties exposed.
For methods related to editing triangulation, see
EditablePoly Interface - Triangulation
No related properties exposed.
For methods related to inserting vertices, see
EditablePoly Interface - Insert Vertex
<Editable_Poly>.extrusionType Integer default: 0 -- integer; Type_of_Extrusion
Get/Set the Extrusion Type in the Extrude dialog
0 - Group
1 - Local Normal
2 - by Polygon
<Editable_Poly>.extrude_bias : float
Get/Set the Face Extrusion bias value. This affects face extrusion when extrusionType is 1 (local normal).
<Editable_Poly>.faceExtrudeHeight Float default: 10.0 -- world units; Face_Extrude_Height
Get/Set the Face Extrusion Height value
For methods related to extruding faces, see
EditablePoly Interface - ExtrudeFaces
<Editable_Poly>.outlineAmount Float default: -1.0 -- world units; Outline_Amount
Get/Set the Outline Amount value.
For methods related to outlining, see
EditablePoly Interface - Outline
EditablePoly Interface - UI Commands - buttonOp #Outline method
<Editable_Poly>.bevelHeight Float default: 10.0 -- world units; Bevel_Height
Get/Set the Bevel Extrusion Height value
<Editable_Poly>.bevelOutline Float default: -1.0 -- world units; Bevel_Outline
Get/Set the Bevel Outline value.
<Editable_Poly>.bevelType Integer default: 0 -- integer; Type_of_Bevel
Get/Set the Extrusion Type in the Bevel dialog
0 - Group
1 - Local Normal
2 - by Polygon
For related methods, see
EditablePoly Interface - Bevel
EditablePoly Interface - UI Commands - buttonOp #Bevel method
<Editable_Poly>.bevel_bias : float
Get/Set the Bevel bias value. This affects bevel extrusion when bevelType is 1 (local normal).
<Editable_Poly>.insetAmount Float default: 1.0 -- world units; Inset_amount
Get/Set the Inset Amount value.
<Editable_Poly>.insetType Integer default: 0 -- integer; Inset_Type
Get/Set the Inset Type:
0 - Group
1 - By Polygon
For related methods, see
EditablePoly Interface - UI Commands - buttonOp #Inset method
<Editable_Poly>.bridgeSelected Integer default: 1 -- integer; Bridge_Selected
Get/Set the state of the Bridge mode radio button.
Possible values are:
0 - Use Specific Polygons/Edges
1 - Use Polygon/EdgeSelection (default)
<Editable_Poly>.bridgeSegments Integer default: 1 -- animatable; integer; Bridge_Segments
Get/Set the number of Bridge Segments.
<Editable_Poly>.bridgeTaper Float default: 0.0 -- animatable; float; Bridge_Taper
Get/Set the Bridge Polygons>Taper value
<Editable_Poly>.bridgeBias Float default: 0.0 -- animatable; float; Bridge_Bias
Get/Set the Bridge Polygons>Bias value.
<Editable_Poly>.bridgeSmoothThreshold Float default: 45.0 -- animatable; angle; Bridge_Smooth_Threshold;
Get/Set the Bridge Polygons>Smooth and Bridge Edges>Smooth Threshold value.
<Editable_Poly>.bridgeTarget1 Integer default: 0 -- integer; Bridge_Target_1
Get/Set the index of the Polygon 1 / Edge 1.
<Editable_Poly>.bridgeTwist1 Integer default: 0 -- integer; Bridge_Twist_1
Get/Set the first Twist value in Bridge Polygon mode.
<Editable_Poly>.bridgeTarget2 Integer default: 0 -- integer; Bridge_Target_2
Get/Set the index of the Polygon 2 / Edge 2.
<Editable_Poly>.bridgeTwist2 Integer default: 0 -- integer; Bridge_Twist_2
Get/Set the second Twist value in Bridge Polygon mode.
<Editable_Poly>.bridgeReverseTriangle Integer default: 0 -- integer; Reverse_Triangle
Get/Set the state of the Reverse Triangulation checkbox.
Available in 3ds Max 8 and higher.
Possible values are
0 - disabled
1 - enabled
<Editable_Poly>.bridgeAdjacentAngle Float default: 45.0 -- angle; Bridge_Adjacent
Get/Set the Bridge Edges>Bridge Adjacent value.
Available in 3ds Max 8 and higher.
For related methods, see
EditablePoly Interface -Bridge
No related properties exposed.
For methods related to flipping face normals, see
polyOp Methods - Triangulation
EditablePoly Interface - Triangulation
<Editable_Poly>.hinge Integer default: 0 -- index
Get/Set the Hinge Edge index
<Editable_Poly>.hingeAngle Float default: 30.0 -- angle; Hinge_From_Edge_Angle
Get/Set the Hinge Angle value.
<Editable_Poly>.hingeSegments Integer default: 1 -- integer; Hinge_From_Edge_Segments
Get/Set the Hinge Segment value.
For related methods, see
EditablePoly Interface - UI Commands - buttonOp #HingeFromEdge method
<Editable_Poly>.extrudeAlongSplineAlign Boolean default: false -- boolean; Extrude_Along_Spline_Align
Get/Set the state of the Align To Face Normal checkbox in the Extrude Along Spline dialog.
<Editable_Poly>.extrudeAlongSplineNode UndefinedClass default: undefined -- node; Extrude_Along_Spline_Node
Get/Set the spline node for the Extrude Along Spline.
<Editable_Poly>.extrudeAlongSplineRotation Float default: 0.0 -- angle; Extrude_Along_Spline_Rotation
Get/Set the rotation value in the Extrude Along Spline dialog.
<Editable_Poly>.extrudeAlongSplineSegments Integer default: 6 -- integer; Extrude_Along_Spline_Segments
Get/Set the number of segments value in the Extrude Along Spline dialog.
<Editable_Poly>.extrudeAlongSplineTaper Float default: 0.0 -- float; Extrude_Along_Spline_Taper_Amount
Get/Set the taper amount in the Extrude Along Spline dialog.
<Editable_Poly>.extrudeAlongSplineTaperCurve Float default: 0.0 -- float; Extrude_Along_Spline_Taper_Curve
Get/Set the taper curve value in the Extrude Along Spline dialog.
<Editable_Poly>.extrudeAlongSplineTwist Float default: 0.0 -- angle; Extrude_Along_Spline_Twist
Get/Set the twist value in the Extrude Along Spline dialog.
For related methods, see
EditablePoly Interface - Extrude Faces
EditablePoly Interface - UI Commands - buttonOp #ExtrudeAlongSpline method
No related properties exposed.
For methods related to editing triangulation, see
polyOp Methods - Triangulation
EditablePoly Interface - Triangulation
No related properties exposed.
For methods related to repeating last operation, see
EditablePoly Interface - Repeat Last Operation
<Editable_Poly>.constrainType Integer default: 0 -- integer; Vertex_Constraint_Type
Get/Set the Edit Geometry > Constraints radio buttons selection.
Possible values are:
0 - None
1 - Edge
2 - Face
3 - Normal
<Editable_Poly>.preserveUVs BooleanClass default: false -- boolean; Preserve_UVs
Enable/Disable the Preserve UVs mode.
Available in 3ds Max 7 and higher.
No related properties exposed.
For methods related to creating vertices, edges and faces, see
polyOp Methods - Create
EditablePoly Interface - Create
No related properties exposed.
For methods related to collapsing vertices, edges and faces, see
polyOp Methods - Collapse
EditablePoly Interface - Collapse
No related properties exposed.
For methods related to attaching and detaching geometry, see
polyOp Methods - Attach
polyOp Methods - Detach
EditablePoly Interface - Attach/Detach
<Editable_Poly>.split Boolean default: false -- boolean
Get/Set the state of Split checkbox.
<Editable_Poly>.cutEndCoords Point3 default: [0,0,0] -- point3; Cut_End_Coordinates
Get/Set the Cut End Coordinates.
<Editable_Poly>.cutNormal Point3 default: [0,0,0] -- point3; Cut_Normal_Direction
Get/Set the Cut Normal Vector.
<Editable_Poly>.cutStartCoords Point3 default: [0,0,0] -- point3; Cut_Start_Coordinates
Get/Set the Cut Start Coordinates.
<Editable_Poly>.cutStartIndex Integer default: 1 -- index; Cut_Start_Index
Get/Set the index of the Cut Start Vertex.
<Editable_Poly>.cutStartLevel Integer default: 1 -- integer; Cut_Start_SO_Level
Get/Set the Cut Start Sub-Object Level.
For methods related to slicing geometry, see
polyOp Methods - SlicePlane
EditablePoly Interface - Slice
EditablePoly Interface - SlicePlane
<Editable_Poly>.smoothness Float default: 1.0 -- float
Get/Set the Viewport Smoothness value in the Subdivision Surface rollout.
<Editable_Poly>.separateByMaterial Boolean default: false -- boolean; Separate_by_Material_ID
Get/Set the Separate By Materials checkbox in the Edit Geometry rollout > MSmooth option > MeshSmooth Selection dialog.
<Editable_Poly>.separateBySmoothing Boolean default: false -- boolean; Separate_by_Smoothing_Groups
Get/Set the Separate By Smoothing checkbox in the Edit Geometry rollout > MSmooth option > MeshSmooth Selection dialog.
For related methods see
EditablePoly Interface - Subdivide
<Editable_Poly>.tesselateBy Integer default: 0 -- integer; Tessellate_By
Get/Set the Tessellation type.
Possible values are:
0 - Edge
1 - Face
<Editable_Poly>.tessTension Float default: 0.0 -- float; Tessellation_Tension
Get/Set the Tessellation Tension.
For related methods see
EditablePoly Interface - Subdivide
No related properties exposed.
For methods related to making geometry planar, see
polyOp Methods - Make Planar
EditablePoly Interface - Make Planar
<Editable_Poly>.relaxAmount Float default: 0.5 -- animatable; float; Relax_Amount
Get/Set the Relax Amount value.
<Editable_Poly>.relaxHoldBoundaryPoints BooleanClass default: true -- boolean; Relax_Hold_Boundary_Points
Enable/Disable the "Hold Boundary Points" option.
<Editable_Poly>.relaxHoldOuterPoints BooleanClass default: false -- boolean; Relax_Hold_Outer_Points
Enable/Disable the "Hold Outer Points" option.
<Editable_Poly>.relaxIterations Integer default: 1 -- animatable; integer; Relax_Iterations
Get/Set the number of Relax Iterations.
For related methods see
EditablePoly Interface - Relax
No related properties exposed.
For methods related to hiding and unhiding vertices and faces, see
polyOp Methods - Get/SetHidden
EditablePoly Interface - Hide/Unhide
No related properties exposed.
For methods related to copying and pasting named selection sets, see
EditablePoly Interface - Copy/Paste Named Selection Sets
<Editable_Poly>.deleteIsolatedVerts BooleanClass default: true -- boolean; Delete_Isolated_Vertices
Get/Set the state of the Delete Isolated Vertices checkbox.
Available in 3ds Max 7 and higher.
For related methods see
EditablePoly Interface - Delete
<Editable_Poly>.fullyInteractive BooleanClassdefault: true -- boolean; Fully_Interactive
Get/Set the state of the Full Interactivity checkbox.
No related properties exposed.
For methods related to inserting vertices, see
EditablePoly Interface - Insert Vertex
No related properties exposed.
For methods related to flipping normals, see
polyOp Methods - Triangulation
EditablePoly Interface - Triangulation
No related properties exposed.
For methods related to editing triangulation, see
polyOp Methods - Triangulation
EditablePoly Interface - Triangulation
No related properties exposed.
For methods related to editing vertex colors, illumination and alpha, see
Get/Set Vertex Color, Illumination and Alpha
<Editable_Poly>.vertSelectBy Integer default: 0 -- integer; Select_Vertex_By
Get/Set the state of the Select Vertices By radio buttons.
Possible values are:
0 - Color
1 - Illumination
<Editable_Poly>.vertSelectionRedRange Integer default: 10 -- integer; Select_by_color__Red_Range
Get/Set the Red color value of the Range in the Vertex Properties rollout.
<Editable_Poly>.vertSelectionGreenRange Integer default: 10 -- integer; Select_by_color__Green_Range
Get/Set the Green color value of the Range in the Vertex Properties rollout.
<Editable_Poly>.vertSelectionBlueRange Integer default: 10 -- integer; Select_by_color__Blue_Range
Get/Set the Blue color value of the Range in the Vertex Properties rollout.
<Editable_Poly>.vertSelectionColor Color default: (color 255 255 255) -- RGB color; Vertex_Selection_Color
Get/Set the color value of the Range in the Vertex Properties rollout.
Methods:
<Editable_Poly>.MatIDFloater ()
Toggles the visibility of a Polygon Material IDs floater version of this rollout.
Available in 3ds Max 2010 and higher.
<boolean><Editable_Poly>.MatIDFloaterVisible ()
Returns true if the Polygon Material IDs floater is visible, false if it is hidden.
Available in 3ds Max 2010 and higher.
No related properties exposed.
For methods related to setting the Face Material ID, see
polyOp Methods - Face Material IDs
EditablePoly Interface - Get/Set Data
No related properties exposed.
For methods related to selecting Faces by Material ID, see
EditablePoly Interface - UI Commands - buttonOp #SelectByMaterialID method
Methods:
<Editable_Poly>.SmGrpFloater ()
Toggles the visibility of a Smoothing Groups floater version of this rollout.
Available in 3ds Max 2010 and higher.
<boolean><Editable_Poly>.SmGrpFloaterVisible ()
Returns True if the Smoothing Groups floater is visible, False if it is hidden.
Available in 3ds Max 2010 and higher.
<Editable_Poly>.autoSmoothThreshold Float default: 45.0 -- angle; Autosmooth_angle_threshold
Get/Set the Autosmooth Threshold value in the Polygon Properties rollout > Smoothing Groups group.
No related properties exposed.
For methods related to editing vertex colors, illumination and alpha of polygons, see
Get/Set Vertex Color, Illumination and Alpha
<Editable_Poly>.subdivSmoothing Boolean default: true -- boolean; Smooth_Subdivision_Result
Get/Set the state of the Smooth Result checkbox in the Subdivision Surface rollout.
<Editable_Poly>.surfSubdivide Boolean default: false -- boolean; Subdivide_Surface
Get/Set the state of the Use NURMS Subdivisions checkbox in the Subdivision Surface rollout.
<Editable_Poly>.isolineDisplay Boolean default: true ; Isoline_Display
Get/Set the Isoline Display state.
<Editable_Poly>.showCage Boolean default: true -- boolean; Show_Cage
Get/Set the state of the Show Cage checkbox in the Subdivision Surface rollout.
<Editable_Poly>.CageColor Point3 default: [1,0.588235,0] -- point3; Cage_Color
Get/Set the Cage color.
Available in 3ds Max 8 and higher.
<Editable_Poly>.selectedCageColor Point3 default: [0.94902,0.85098,0] -- point3; Selected_Cage_Color
Get/Set the Selected Cage color.
Available in 3ds Max 8 and higher.
<Editable_Poly>.iterations Integer default: 0 -- animatable; integer
Get/Set the Subdivision Surface rollout > Display group > Iterations value.
<Editable_Poly>.surfaceSmoothness Float default: 1.0 -- animatable; float; Surface_Smoothness
Get/set the Subdivision Surface rollout > Display group > Smoothness value.
<Editable_Poly>.useRenderIterations Boolean default: false -- boolean; Use_Render_Iterations
Get/Set the state of the Render Iterations checkbox in the Subdivision Surface rollout.
<Editable_Poly>.renderIterations Integer default: 0 -- animatable; integer; Render_Iterations
Get/Set the Subdivision Surface Render Iterations value.
<Editable_Poly>.useRenderSmoothness Boolean default: false -- boolean; Use_Render_Smoothness
Get/Set the state of the Render Smoothness checkbox in the Subdivision Surface rollout.
<Editable_Poly>.renderSmoothness Float default: 1.0 -- animatable; float; Render_Smoothness
Get/Set the Subdivision Surface rollout > Render group > Smoothness value.
<Editable_Poly>.sepByMats Boolean default: false -- boolean; Separate_by_Material_ID
Get/Set the Separate By Materials checkbox in the Subdivision Surface rollout.
<Editable_Poly>.sepBySmGroups Boolean default: false -- boolean; Separate_by_Smoothing_Groups
Get/Set the Separate By Smoothing checkbox in the Subdivision Surface rollout.
<Editable_Poly>.update Integer default: 0 -- integer; Update_Type
Get/Set the Update Options state:
0 - Always
1 - When Rendering
2 - Manually
<Editable_Poly>.displaceAngle Float default: 10.0 -- animatable; angle; Displacement_Angle
Get/Set the Displace Angle
<Editable_Poly>.displaceDistance Float default: 20.0 -- animatable; float; Displacement_Distance
Get/Set the Displace Distance
<Editable_Poly>.displaceEdge Float default: 20.0 -- animatable; float; Displacement_Edge
Get/Set the Displace Edge
<Editable_Poly>.displaceMaxLevels Integer default: 2 -- integer; Displacement_Max_Levels
Get/Set the Displace Max Levels
<Editable_Poly>.displaceMaxTris Integer default: 20000 -- integer; Displacement_Max_Triangles
Get/Set the Displace Max Triangles
<Editable_Poly>.displaceMethod Integer default: 3 -- integer; Displacement_Method
Get/Set the Displace Method.
Possible values are:
0 - Regular
1 - Spatial
2 - Curvature
3 - Spatial and Curvature (default)
<Editable_Poly>.displaceMinLevels Integer default: 0 -- integer; Displacement_Min_Levels
Get/Set the Displace Min Levels
<Editable_Poly>.displaceSplitMesh Boolean default: true -- boolean; Displacement_Split_Mesh
Get/Set the state of the Split Mesh checkbox in the Subdivision Displacement rollout.
<Editable_Poly>.displaceSteps Integer default: 2 -- animatable; integer; Displacement_Steps
Get/Set the Displace Steps value
<Editable_Poly>.displaceStyle Integer default: 1 -- integer; Displacement_Style
Get/Set the Displacement Style under Subdivision Displacement > Advanced Parameters
0 - Grid
1 - Tree
2 - Delaunay
<Editable_Poly>.useSubdivisionDisplacement Boolean default: false -- boolean; Use_Displacement_Subdivision
Get/Set the state of the "Subdivision Displacement" checkbox in the Subdivision Displacement rollout.
<Editable_Poly>.viewDependent Boolean default: false -- boolean; View_Dependent
Get/Set the state of the View Dependent checkbox in the Subdivision Displacement rollout.
<Editable_Poly>.paintDeformAxis Integerdefault:1--integer;Push_Pull_Direction
Get/Set the state of the Push/Pull Direction radio buttons in the Paint Deformation rollout.
Possible values are:
1 - Original Normals
2 - Deformed Normals
3 - Transform Axis : X
4 - Transform Axis : Y
5 - Transform Axis : Z
<Editable_Poly>.paintDeformSize Float default: 20.0 -- world units; Deformation_Size
Get/Set the Size of the Paint Deform brush.
<Editable_Poly>.paintDeformStrength Float default: 1.0 -- float; Deformation_Strength
Get/Set the Strength of the Paint Deform brush.
<Editable_Poly>.paintDeformValue Float default: 10.0 -- float; Deformation_Value
Get/Set the Value to be painted with.
<Editable_Poly>.paintDeformMode Integer default: 0 -- integer; Paint_Mode
Get/Set the Paint Deformation mode, where: