shapeStandard - superclass: helper super-superclass:node - classID: #(1962490635, 515064320)
Description:
ShapeStandard used to be the default operator for defining the geometry used in the Particle Flow system prior to 3ds Max 2010. It is still creatable by MAXScript and exposed internally for backwards compatibility. The new default operator for defining geometry since 3ds Max 2010 is the ShapeLibrary Operator which provides a lot more options.
All primitive particles created with Shape have pivot points in their geometric centers.
Constructor:
shapeStandard...
Properties:
<ShapeStandard>.Shape Integer default:0
Specifies the shape. Possible values are:
0: Tetra - These tetrahedron-shaped particles have a four triangular sides. Having only four polygons, the tetra is the simplest of the rendering particle shapes
1: Cube - These box-shaped particles have six square sides, all the same size
2: Sphere - Creates spherical particles. The sphere has the most polygons of the rendering particle shapes, and its orientation isn't obvious.
3: Vertex - Use this option to create non-rendering particles whose sole attribute is their location. This can be useful when using script operators
<ShapeStandard>.Size Float default:10.0 --world units
Sets the overall size of the particles in system units.
<ShapeStandard>.Use_Scale Boolean default:false
When set to True, the .Scale
value will be used.
<ShapeStandard>.Scale_Value Float default:100.0 --percentage
Sets the size of the particles as a percentage of the .Size
value.