The action Interface is exposed in all Particle Flow Action Classes.
Methods:
<boolean>init <IObject>container <object>particleSystem <node>particleSystemNode <&object array>actions <&node array>actionNodes
actions is In and Out parameter
actionNodes is In and Out parameter
Initializes the Action.
Lets you calls the Init method of an Action from inside a Script_Operator’s on Init... handler.
For an example, see Speed Operator in Script Operator Example
<boolean>release <IObject>container
Releases the specified particle container.
Lets you call the Release method of an Action from inside a Script_Operator’s on Release... handler.
For an example, see Speed Operator in Script Operator Example
<interval by value>activityInterval ()
Returns the activity interval.
<boolean>isFertile()
Returns True if the action is fertile (generates particles).
<boolean>isNonExecutable()
Returns True if the action is non executable.
<boolean>supportRand()
Returns True if the action supports randomization.
<integer>getRand()
Returns the current random seed value.
<void>setRand <integer>randomSeed
Sets the random seed to the supplied integer value.
<integer>newRand()
Generates a new random seed and returns its value.
<boolean>isMaterialHolder()
Returns True if the action is a material holder.
<material>getMaterial()
Returns the material if the action is a material holder.
This method is not supported by actions for which .isMaterialHolder()
returns False.
<boolean>setMaterial <material>material
Sets the material, returns True when successful.
This method is not supported by actions for which .isMaterialHolder()
returns False.
<boolean>supportScriptWiring()
Returns True if the action supports script wiring.
<void>setUseScriptWiring <boolean>useState
Sets the "Use Script Wiring" option exposed in the right-click menu of the action.
Usable only when .supportScriptWiring()
returns True.
When set to True, additional controls will be displayed in the action's User Interface and can be set via MAXScript to control certain operations using scripted particle channels data.
When set to False, the additional controls will be hidden and scripted channels will not be used.
<void>makeUnique()
Converts an instanced action to a copy that's unique to its event.
EXAMPLES AND RESULTS
--Create a Find_Target action ft = find_target() --> $Find_Target:Find Target 01 @ [0.000000,0.000000,0.000000] --Create a Birth_Script action bs = birth_script() --> $Birth_Script:Birth Script 01 @ [0.000000,0.000000,0.000000] --Create a Material_Dynamic action md = material_dynamic() --> $Material_Dynamic:Material Dynamic 01 @ [0.000000,0.000000,0.000000] --Create a Force action fc = force() --> $Force:Force 01 @ [0.000000,0.000000,0.000000] --Does it create particle? --No, Find_Target doesn’t ft.isFertile() --> false bs.isFertile() --> true --Are they non-executable? ft.isNonExecutable() --> false bs.isNonExecutable() --> false --Do they support randomization? ft.supportRand() --> true --Does this Action support Randomization? Yes! bs.supportRand() --> true --Get the current random seed of the Find_Target ft.getRand() --> 12345 --Set a new random seed ft.setRand 23456 --> OK --Get the new random seed ft.getRand() --> 23456 --Generate new random seed ft.newRand() --> 30642 --Get the new random seed ft.getRand() --> 30642 --Check if the action is a material holder - This one isn’t... ft.isMaterialHolder() --> false --...But this one is md.isMaterialHolder() --> true --This one doesn’t have a material assigned yet &endash; -- nothing to get yet. md.getMaterial() --> undefined --Assign a new material md.setMaterial (standard name:"PF") --> true --Now try to get the material again - It is there now! md.getMaterial() --> PF:Standard --Does Find_Target support Wiring? --No, it doesn’t. ft.supportScriptWiring() --> false --Does Force support Wiring? --Yes, it does! fc.supportScriptWiring() --> true
This Interface is available in: