mP_InterCollision - superclass: helper; super-superclass:node - 8:0 - classID: #(1935830277, 515064320)
Description:
The mP_InterCollision test is used to track collisions between particles as triggers for sending the particles to the next event.
Available in 3ds Max 2014 and higher.
Constructor:
mP_InterCollision...
PhysXInterCollision...
Properties:
<mP_InterCollision>.Scope_Type Integer default: 0 -- integer
Get/set the state of the "Collision Registration With" radio buttons.
Possible values are:
0 - Particles In Current Event (default)
1 - Particles In Events
<mP_InterCollision>.Selected_Events ArrayParameter default: #() -- int array; SubAnim
Get/set the list of Event objects to register collisions with.
<mP_InterCollision>.Test_Type Integer default: 0 -- integer
Get/set the state of the "Test True If Particles" radio buttons:
0 - Collides (default)
1 - Is Slow After Collision(s)
2 - Is Fast After Collision(s)
3 - Collided Multiple Times
<mP_InterCollision>.Min_Speed Float default: 1.0 -- animatable; worldUnits; TempSub
Get/set the value of the "Speed Min" spinner.
<mP_InterCollision>.Max_Speed Float default: 1000.0 -- animatable; worldUnits; TempSub
Get/set the value of the "Speed Max" spinner.
<mP_InterCollision>.Collision_Count Integer default: 5 -- integer; TempSub
Get/set the value of the "# Times" spinner.
<mP_InterCollision>.Report_To_Data_Operator BooleanClass default: false -- boolean
Get/set the state of "Report To Data Operator" checkbox.
<mP_InterCollision>.Additive_Count BooleanClass default: true -- boolean
Get/set the state of "Additive Count" checkbox.
The following common Particle Flow Interfaces are exposed by the mP_InterCollision Class: