UnwrapUVW Modifier - Preferences Dialog

Colors

Methods:

<point3><Unwrap_UVW>.getLineColor() 

Returns the color of the lines used to connect the texture vertices edges as a Point3 value.

Exposed via unwrap interface in 3ds Max 4 and higher.

<void><Unwrap_UVW>.setLineColor <point3>color 

Sets the line color of the texture vertices.

Exposed via unwrap interface in 3ds Max 4 and higher.

<point3><Unwrap_UVW>.getHandleColor() 

Returns the handle color.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setHandleColor <point3>color 

Sets the handle color.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<boolean><Unwrap_UVW>.getShowShared() 

Returns whether shared sub objects are displayed. Shared sub objects are texture vertices or edges that share the same geometric vertex or edge.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setShowShared <boolean>select 

Sets whether shared sub objects are displayed. Shared sub objects are texture vertices or edges that share the same geometric vertex or edge.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<point3><Unwrap_UVW>.getSharedColor() 

Returns the color that will be used to show shared sub objects.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setSharedColor <point3>color 

Sets the color that will be used to show shared sub objects.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<point3><Unwrap_UVW>.getSelectionColor() 

Returns the texture vertices selection color as a Point3 value.

Exposed via unwrap interface in 3ds Max 4 and higher.

<void><Unwrap_UVW>.setSelectionColor <point3>color 

Sets the color of selected texture vertices.

Exposed via unwrap interface in 3ds Max 4 and higher.

<point3><Unwrap_UVW>.getFreeFormColor() 

Returns the Free Form Gizmo color.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setFreeFormColor <point3>color 

Sets the Free Form Gizmo color.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<point3><Unwrap_UVW>.getOpenEdgeColor() 

Returns the color used to display Open Edges.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setOpenEdgeColor <point3>color 

Sets the color used to display Open Edges.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<point3><Unwrap_UVW>.getBackgroundColor() 

Returns the Background color.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setBackgroundColor <point3>color 

Sets the Background color.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

Fill Mode

Methods:

<integer><Unwrap_UVW>.getFillMode() 

Returns the polygon fill mode:

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setFillMode <integer>mode 

Sets the polygon fill mode.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

Open Edges Display

Methods:

<boolean><Unwrap_UVW>.getDisplayOpenEdges() 

Returns the state of the Display Seams option.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setDisplayOpenEdges <boolean>displayOpenEdges 

Sets the state of the Display Seams option.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<boolean><Unwrap_UVW>.getOpenEdgeMode() 

Returns the OpenEdge Mode.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setOpenEdgeMode <boolean>uvOpenMode 

Sets the OpenEdge Mode.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.openEdgeSelect() 

Selects Open Edges. Select any number of edges and call this method to select all open edges which share texture vertices with the original selection.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

Display Preferences

Methods:

<boolean><Unwrap_UVW>.getBrightnessAffectsCenterTile() 

Returns the state of the "Affect Center Tile" option in the Display Preferences section of the Unwrap Options dialog.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setBrightnessAffectsCenterTile <boolean>bright 

Sets the state of the "Affect Center Tile" option in the Display Preferences section of the Unwrap Options dialog.

When set to true , the brightness value affects the center tile.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<boolean><Unwrap_UVW>.getBlendTileToBackground() 

Returns the state of the "Blend Tile To Background" option in the Display Preferences section of the Unwrap Options dialog.

When true , the brightness value affects the center tile.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setBlendTileToBackground <boolean>blend 

Sets the state of the "Blend Tile To Background" option in the Display Preferences section of the Unwrap Options dialog.

When set to true , the tiled images are blended to the background color or black

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<boolean><Unwrap_UVW>.getFilterMap 

Gets the state of the "Filter Map" option in the Display Preferences section of the Unwrap Options dialog. Available in 3ds Max 2020.2 Update and higher.

<void><Unwrap_UVW>.setFilterMap <boolean>filter 

Sets the state of the "Filter Map" option in the Display Preferences section of the Unwrap Options dialog. When true, maps are smoothed/filtered. Available in 3ds Max 2020.2 Update and higher.

Map Tiling

Methods:

<boolean><Unwrap_UVW>.getTileMap() 

Returns true if the map is tiled, false otherwise.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setTileMap <boolean>tile 

Enable/Disable the map tiling.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<integer><Unwrap_UVW>.getTileMapLimit() 

Returns the map tiling limit. Corresponds to the Tile Limit value found in the Options panel and Advanced Options dialog.

The value defines how many times to repeat the map outside of the original map area.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setTileMapLimit <integer>limit 

Sets the map tiling limit.

Corresponds to the Tile Limit value found in the Options panel and Advanced Options dialog. The value defines how many times to repeat the map outside of the original map area.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<float><Unwrap_UVW>.getTileMapBrightness() 

Returns the Brightens of the tiled map outside of the original map area.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setTileMapBrightness <float>contrast 

Sets the Brightens of the tiled map outside of the original map area.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

Grid

Methods:

<float><Unwrap_UVW>.getGridSize() 

Returns the Grid Size.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setGridSize <float>size 

Sets the Grid Size.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<boolean><Unwrap_UVW>.getGridSnap() 

Returns the state of the Grid Snap checkbutton. Always returns false if the Snap flyout is in Pixel Snap mode.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setGridSnap <boolean>snap 

Sets the state of the Grid Snap checkbutton. Changes the flyout to Grid Snap if necessary.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<boolean><Unwrap_UVW>.getGridVisible() 

Returns the visible state of the Grid.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setGridVisible <boolean>visible 

Sets the visible state of the Grid.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<point3><Unwrap_UVW>.getGridColor() 

Returns the Grid color.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setGridColor <point3>color 

Sets the Grid color.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<float><Unwrap_UVW>.getGridStr() 

Returns the strength of the grid snap.

At a strength of 1 the snap system has complete control and a vertex will always snap to a grid intersection, at a strength of 0 there will be no snapping.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setGridStr <float>str 

Sets the strength of the grid snap.

At a strength of 1 the snap system has complete control and a vertex will always snap to a grid intersection, at a strength of 0 there will be no snapping.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

Hit Size

Methods:

<integer><Unwrap_UVW>.getHitSize() 

Returns the Single Click Hit Size value found in the Advanced Options dialog.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setHitSize <integer>size 

Sets the Single Click Hit Size value found in the Advanced Options dialog.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

Tick Size

Methods:

<integer><Unwrap_UVW>.getTickSize() 

Returns the selected vertex tick size.

Exposed via unwrap2 interface in 3ds Max 5 and higher.

<void><Unwrap_UVW>.setTickSize <integer>size 

Sets the selected vertex tick size.

Exposed via unwrap2 interface in 3ds Max 5 and higher.