Unwrap_UVW - superclass: modifier; super-superclass:MAXWrapper - classID: #(48180794, 1924812319)
Constructors
unwrap_UVW ...
UVWunwrap ...
Properties
<Unwrap_UVW>.baseMaterial UndefinedClass default: undefined -- material;
Get/Set the Base Material.Available in 3ds Max 8 and higher.
<Unwrap_UVW>.baseMaterial_list ArrayParameter default: #() -- material array
Get/Set the Base Material List.Available in 3ds Max 2008 and higher.
<Unwrap_UVW>.checkerMaterial Standardmaterial default: UnwrapChecker:Standard -- material; SubAnim
Get/Set the Checker Material.Available in 3ds Max 8 and higher.
<Unwrap_UVW>.texMapIDList ArrayParameter default: #() -- int array;
Get/Set the Texture Map ID list.Available in 3ds Max 8 and higher.
<Unwrap_UVW>.texMapList ArrayParameter default: #() -- texturemap array;
Get/Set the Texture Map list.Available in 3ds Max 8 and higher.
<Unwrap_UVW>.vertexSnap BooleanClass default: true -- boolean; Vertex_Snap
Enable/Disable the Vertex Snap.Available in 3ds Max 8 and higher.
<Unwrap_UVW>.edgeSnap BooleanClass default: true -- boolean; Edge_Snap
Enable/Disable the Edge Snap.Available in 3ds Max 8 and higher.
<Unwrap_UVW>.gridSnap BooleanClass default: true -- boolean; Grid_Snap
Enable/Disable the Grid Snap.Available in 3ds Max 8 and higher.
<Unwrap_UVW>.showImageAlpha BooleanClass default: false -- boolean; Show_Image_Alpha
Enable/Disable the Show Image Alpha option in the Unwrap Options dialog.Available in 3ds Max 8 and higher.
<Unwrap_UVW>.peelAutoEdit BooleanClass default: true -- boolean
Available in 3ds Max 2012 and higher.
Methods:
<boolean><Unwrap_UVW>.getApplyToWholeObject()
Gets the state of the Apply to whole object mode. When true, the Unwrap will ignore the selection set being passed to it.
Exposed via unwrap2
interface in 3ds Max 5 and higher.
<void><Unwrap_UVW>.setApplyToWholeObject <boolean>whole
Sets the state of the Apply to whole object mode. When set to true, it will force Unwrap to ignore the selection set being passed to it. It has to be set before the modifier is applied to the object.
Exposed via unwrap2
interface in 3ds Max 5 and higher.
<void>.alignByPivotHorizontal()
Available in 3ds Max 2018 and higher.
<void>.alignByPivotVertical()
Available in 3ds Max 2018 and higher.
Methods:
<void><Unwrap_UVW>.hideSelectedPolygons()
Hides the selected mesh polygons in the viewports.
Exposed via unwrap2
interface in 3ds Max 5 and higher.
<void><Unwrap_UVW>.unhideAllPolygons()
Unhides the mesh polygons in the viewports.
Exposed via unwrap2
interface in 3ds Max 5 and higher.
<point3><Unwrap_UVW>.getNormal <integer>faceIndex
Returns the normal of the indexed face.
Exposed via unwrap2
interface in 3ds Max 5 and higher.
Methods:
<boolean><Unwrap_UVW>.getConstantUpdate()
Returns the state of Constant Update as a boolean value. When true, viewport is updated on every move, otherwise it is just updated on mouse up.
Exposed via unwrap
interface in 3ds Max 4 and higher.
<void><Unwrap_UVW>.setConstantUpdate <boolean>update
Sets the state of the Constant Update value. When true, the viewport is updated on every move, otherwise it is just updated on mouse up.
Exposed via unwrap
interface in 3ds Max 4 and higher.
<boolean><Unwrap_UVW>.getShowSelectedVertices()
Returns a boolean value which indicates whether the selected texture vertices are also displayed in the viewports.
Exposed via unwrap
interface in 3ds Max 4 and higher.
<void><Unwrap_UVW>.setShowSelectedVertices <boolean>show
Sets whether the selected texture vertices are also displayed in the viewport.
Exposed via unwrap
interface in 3ds Max 4 and higher.
Methods:
<boolean><Unwrap_UVW>.GetMapScale()
Returns the scaling factor when the user applies a planar map. The smaller the value the more the planar map is scaled down.
Exposed via unwrap
interface in 3ds Max 4 and higher.
<void><Unwrap_UVW>.SetMapScale <float>scale
Sets the scaling factor when the user applies a planar map. The smaller the value the more the planar map is scaled down.
<float> scale
- The scaling factor for planar map.
Exposed via unwrap
interface in 3ds Max 4 and higher.
<void><Unwrap_UVW>.Straighten()
Exposed via unwrap6
interface in 3ds Max 2012 and higher.
<void><Unwrap_UVW>.showIcon <integer>index <boolean>show
Lets you turn on/off icons in the Unwrap UVW Edit dialog
The icons are as follows:
Exposed via unwrap2
interface in 3ds Max 5 and higher.
<void><Unwrap_UVW>.setDebugLevel <integer>level
Development debugging level. Not exposed to the UI. Level 0 means no debug info, the higher the value the more info you will see in your script window.
Exposed via unwrap2
interface in 3ds Max 5 and higher.