The following methods introduced in 3ds Max 8 expose the Pelt Mapping Dialog controls to MAXScript.
Methods:
<void><Unwrap_UVW>.peltDialog()
Opens the Pelt Map Parameters dialog.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
Methods:
<void><Unwrap_UVW>.peltDialogResetStretcher()
Presses the Reset Stretcher button in the Pelt Map Parameters dialog.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.peltDialogSnapToSeams()
Presses the Snap To Seams button in the Pelt Map Parameters dialog.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<boolean><Unwrap_UVW>.getPeltDialogStraightenMode()
Returns true if in Straighten mode, false otherwise.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltDialogStraightenMode <boolean>mode
Pass true as argument to enable the Straighten mode (check the Straighten Stretcher checkbutton in the Pelt map Parameters dialog), or false to disable.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.peltDialogStraighten <index>vert1 <index>vert2
Straigtens using the specified indexed vertices.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.peltDialogMirrorStretcher()
Presses the Mirror Stretcher button in the Pelt Map Parameters dialog.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<float><Unwrap_UVW>.getPeltDialogMirrorAxis()
Returns the Mirror Axis.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltDialogMirrorAxis <float>axis
Sets the Mirror Axis.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
Methods:
<float><Unwrap_UVW>.getPeltDialogStretcherStrength()
Returns the Stretcher Pull Strength value.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltDialogStretcherStrength <float>strength
Sets the Stretcher Pull Strength value. Exposed via unwrap5
interface in 3ds Max 8 and higher.
<float><Unwrap_UVW>.getPeltDialogStiffness()
Returns the Stretcher Stiffness value.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltDialogStiffness <float>stiffness
Sets the Stretcher Stiffness value. Exposed via unwrap5
interface in 3ds Max 8 and higher.
<float><Unwrap_UVW>.getPeltDialogDampening()
Returns the Dampening value.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltDialogDampening <float>dampening
Sets the Dampening value. Exposed via unwrap5
interface in 3ds Max 8 and higher.
<float><Unwrap_UVW>.getPeltDialogDecay()
Returns the Decay value.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltDialogDecay <float>decay
Sets the Decay value.
<boolean><Unwrap_UVW>.getPeltLockOpenEdges()
Returns the state of the Lock Open Edges checkbox.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltLockOpenEdges <boolean>lock
Sets the state of the Lock Open Edges checkbox.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
Methods:
<void><Unwrap_UVW>.peltDialogSelectStretcher()
Presses the Select Stretcher button in the Pelt Map Parameters dialog.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.peltDialogSelectPelt()
Presses the Select PeltUVs button in the Pelt Map Parametersdialog.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
Methods:
<integer><Unwrap_UVW>.getPeltDialogFrames()
Returns the number of Iterations of the Pelt simulation in frames.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltDialogFrames <integer>frames
Sets the Iterations of the Pelt simulation in frames. Exposed via unwrap5
interface in 3ds Max 8 and higher.
<integer><Unwrap_UVW>.getPeltDialogSamples()
Returns the number of Samples for the Pelt simulation.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.setPeltDialogSamples <integer>samples
Sets the number of Samples for the Pelt simulation.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.peltDialogRelaxLight()
Performs light relaxing. Corresponds to pressing the Relax(Light) button in the Pelt Map Parameters Dialog.
Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.peltDialogRelaxHeavy()
Performs heavy relaxing. Corresponds to pressing the Relax(Heavy) button in the Pelt Map Parameters Dialog. Exposed via unwrap5
interface in 3ds Max 8 and higher.
<void><Unwrap_UVW>.peltDialogRun()
Runs the Pelt simulation. Corresponds to pressing the Sumulate Pelt Pulling button.
Exposed via unwrap5
interface in 3ds Max 8 and higher.