Rendering
This folder contains advanced articles about how 3ds Max renders scenes.
Pages in this section
Materials, Textures and Maps
Textures Maps
Open Shading Language (OSL) Support
Lights
Working with Bitmaps
Bitmap Gamma Correction
Cameras
Render Elements
G-Buffers
Extending Render To Texture to Support New Materials
Network Rendering
Posting Messages to Video Post
Programming Hardware Shaders
New Rendering API
Parent page:
3ds Max SDK Features