3ds Max C++ API Reference
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Classes | |
class | AnimEnum |
A callback class for Animatable::EnumAnimTree(). More... | |
class | ClearAnimFlagEnumProc |
An animatable enumerator for clearing flags. More... | |
Macros | |
#define | SCOPE_DOCLOSED 1 |
Enumerate "closed" animatables. More... | |
#define | SCOPE_SUBANIM 2 |
Enumerate sub-anims. More... | |
#define | SCOPE_CHILDREN 4 |
Enumerate node children. More... | |
#define | SCOPE_OPEN (SCOPE_SUBANIM|SCOPE_CHILDREN) |
Enumerate all open animatables. More... | |
#define | SCOPE_ALL (SCOPE_OPEN|SCOPE_DOCLOSED) |
do all animatables More... | |
#define | ANIM_ENUM_PROCEED 1 |
#define | ANIM_ENUM_STOP 2 |
#define | ANIM_ENUM_ABORT 3 |
#define | ANIM_ENUM_SKIP 4 |
Do not include this anim in the hierarchy. More... | |
#define | ANIM_ENUM_SKIP_NODE 5 |
Do not include this node and its subAnims, but include its children. More... | |
#define SCOPE_DOCLOSED 1 |
Enumerate "closed" animatables.
#define SCOPE_SUBANIM 2 |
Enumerate sub-anims.
#define SCOPE_CHILDREN 4 |
Enumerate node children.
#define SCOPE_OPEN (SCOPE_SUBANIM|SCOPE_CHILDREN) |
Enumerate all open animatables.
#define SCOPE_ALL (SCOPE_OPEN|SCOPE_DOCLOSED) |
do all animatables
#define ANIM_ENUM_PROCEED 1 |
#define ANIM_ENUM_STOP 2 |
#define ANIM_ENUM_ABORT 3 |
#define ANIM_ENUM_SKIP 4 |
Do not include this anim in the hierarchy.
#define ANIM_ENUM_SKIP_NODE 5 |
Do not include this node and its subAnims, but include its children.