3ds Max C++ API Reference
AnimPropertyID.h File Reference

Macros

#define PROPID_APPDATA   0x00000010
 
#define PROPID_EASELIST   0x00000020
 
#define PROPID_MULTLIST   0x00000030
 
#define PROPID_NOTETRACK   0x00000040
 
#define PROPID_CLEARCACHES   0x00000050
 
#define PROPID_HAS_WSM   0x00000060
 
#define PROPID_PSTAMP_SMALL   0x00000070
 
#define PROPID_PSTAMP_LARGE   0x00000071
 
#define PROPID_CUSTATTRIB   0x00000072
 
#define PROPID_HARDWARE_MATERIAL   0x00000073
 
#define PROPID_SIMPLE_MATERIAL   0x00000074
 
#define PROPID_PSTAMP_TINY   0x00000078
 
#define PROPID_SVDATA   0x00000080
 
#define PROPID_FORCE_RENDER_MESH_COPY   0x000000100
 
#define PROPID_EVAL_STEPSIZE_BUG_FIXED   0x1000
 
#define PROPID_USER   0x0000FFFF
 

Macro Definition Documentation

◆ PROPID_APPDATA

#define PROPID_APPDATA   0x00000010

◆ PROPID_EASELIST

#define PROPID_EASELIST   0x00000020

◆ PROPID_MULTLIST

#define PROPID_MULTLIST   0x00000030

◆ PROPID_NOTETRACK

#define PROPID_NOTETRACK   0x00000040

◆ PROPID_CLEARCACHES

#define PROPID_CLEARCACHES   0x00000050

◆ PROPID_HAS_WSM

#define PROPID_HAS_WSM   0x00000060

◆ PROPID_PSTAMP_SMALL

#define PROPID_PSTAMP_SMALL   0x00000070

◆ PROPID_PSTAMP_LARGE

#define PROPID_PSTAMP_LARGE   0x00000071

◆ PROPID_CUSTATTRIB

#define PROPID_CUSTATTRIB   0x00000072

◆ PROPID_HARDWARE_MATERIAL

#define PROPID_HARDWARE_MATERIAL   0x00000073

◆ PROPID_SIMPLE_MATERIAL

#define PROPID_SIMPLE_MATERIAL   0x00000074

◆ PROPID_PSTAMP_TINY

#define PROPID_PSTAMP_TINY   0x00000078

◆ PROPID_SVDATA

#define PROPID_SVDATA   0x00000080

◆ PROPID_FORCE_RENDER_MESH_COPY

#define PROPID_FORCE_RENDER_MESH_COPY   0x000000100

◆ PROPID_EVAL_STEPSIZE_BUG_FIXED

#define PROPID_EVAL_STEPSIZE_BUG_FIXED   0x1000

◆ PROPID_USER

#define PROPID_USER   0x0000FFFF