3ds Max C++ API Reference
BIPEXP.H File Reference
#include <WTypes.h>
#include "../maxheap.h"

Classes

class  IBipedExport
 

Macros

#define BIPExport   __declspec( dllimport )
 
#define I_BIPINTERFACE   0x00100101
 
#define VERTICAL_SUBANIM   0
 
#define HORIZONTAL_SUBANIM   1
 
#define ROTATION_SUBANIM   2
 
#define BIPSLAVE_CONTROL_CLASS_ID   Class_ID(0x9154,0)
 
#define BIPDRIVEN_CONTROL_CLASS_ID   Class_ID(0x9154,0)
 
#define BIPBODY_CONTROL_CLASS_ID   Class_ID(0x9156,0)
 
#define FOOTPRINT_CLASS_ID   Class_ID(0x3011,0)
 
#define SKELOBJ_CLASS_ID   Class_ID(0x9125, 0)
 
#define BIPED_CLASS_ID   Class_ID(0x9155, 0)
 

Macro Definition Documentation

◆ BIPExport

#define BIPExport   __declspec( dllimport )

◆ I_BIPINTERFACE

#define I_BIPINTERFACE   0x00100101

◆ VERTICAL_SUBANIM

#define VERTICAL_SUBANIM   0

◆ HORIZONTAL_SUBANIM

#define HORIZONTAL_SUBANIM   1

◆ ROTATION_SUBANIM

#define ROTATION_SUBANIM   2

◆ BIPSLAVE_CONTROL_CLASS_ID

#define BIPSLAVE_CONTROL_CLASS_ID   Class_ID(0x9154,0)
Deprecated:
This has been deprecated as of 3ds Max 2022, please use BIPDRIVEN_CONTROL_CLASS_ID instead [insensitive language]

◆ BIPDRIVEN_CONTROL_CLASS_ID

#define BIPDRIVEN_CONTROL_CLASS_ID   Class_ID(0x9154,0)

◆ BIPBODY_CONTROL_CLASS_ID

#define BIPBODY_CONTROL_CLASS_ID   Class_ID(0x9156,0)

◆ FOOTPRINT_CLASS_ID

#define FOOTPRINT_CLASS_ID   Class_ID(0x3011,0)

◆ SKELOBJ_CLASS_ID

#define SKELOBJ_CLASS_ID   Class_ID(0x9125, 0)

◆ BIPED_CLASS_ID

#define BIPED_CLASS_ID   Class_ID(0x9155, 0)