3ds Max C++ API Reference
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#include "ref.h"
Classes | |
class | BevelProfileEditorInformation |
This class provides information on the Bevel Profile Editor to plugins which want to use the standard editor (initially implemented by TextPlus). More... | |
class | BevelProfileUtilityInterface |
This object is a system interface which allows plugins to work with Bevel Profiles. More... | |
class | BevelProfileCurveUser |
A plugin which wants to use the Bevel Profile Curves should derive from this class and implement the following methods. More... | |
class | BevelProfileCurveInterface |
This is the interface to the actual bevel profile curve. More... | |
Macros | |
#define | TEXT_BEVEL_PROFILE_CURVE_CLASS_ID Class_ID(0x3f5337aa, 0x2e8e7699) |
#define | BEVEL_PROFILE_UTILITY_INTERFACE_CLASS_ID Class_ID(0x7f520b41, 0x41493d26) |
#define | WM_BEVELPROFILE_TEXT_CHANGE (WM_USER + 0x2000) |
#define | WM_BEVELPROFILE_REDRAW (WM_USER + 0x2001) |
#define | WM_BEVELPROFILE_UPDATE_PRESET (WM_USER + 0x2002) |
#define | WM_BEVELPROFILE_EDITOR_CLOSED (WM_USER + 0x2003) |
Functions | |
CoreExport BevelProfileUtilityInterface * | CreateBevelProfileUtilityInterface () |
To get a BevelProfileUtilityInterface object (see above), call this core function. More... | |
CoreExport BevelProfileCurveInterface * | CreateStandardBevelProfileCurve (BevelProfileCurveUser *user) |
To use 3ds Max's standard bevel profile curves, make your plugin class a subclass of BevelProfileCurveUser, then call this function, providing a pointer to your object as the 'user' parameter. More... | |
#define TEXT_BEVEL_PROFILE_CURVE_CLASS_ID Class_ID(0x3f5337aa, 0x2e8e7699) |
#define BEVEL_PROFILE_UTILITY_INTERFACE_CLASS_ID Class_ID(0x7f520b41, 0x41493d26) |
#define WM_BEVELPROFILE_TEXT_CHANGE (WM_USER + 0x2000) |
#define WM_BEVELPROFILE_REDRAW (WM_USER + 0x2001) |
#define WM_BEVELPROFILE_UPDATE_PRESET (WM_USER + 0x2002) |
#define WM_BEVELPROFILE_EDITOR_CLOSED (WM_USER + 0x2003) |
CoreExport BevelProfileUtilityInterface* CreateBevelProfileUtilityInterface | ( | ) |
To get a BevelProfileUtilityInterface object (see above), call this core function.
It will return a pointer to the interface, which you can then use to perform functions related to bevel profile curve editing.
An example of the use of the bevel profile curves may be found in the Bevel Profile modifier.
CoreExport BevelProfileCurveInterface* CreateStandardBevelProfileCurve | ( | BevelProfileCurveUser * | user | ) |
To use 3ds Max's standard bevel profile curves, make your plugin class a subclass of BevelProfileCurveUser, then call this function, providing a pointer to your object as the 'user' parameter.
The system will create and return a pointer to a standard bevel profile curve, which you should then make a reference to, as these curves can be animated.
An example of the use of the bevel profile curves may be found in the Bevel Profile modifier.
user | - Pointer to your BevelProfileUser object (your plugin) |