3ds Max C++ API Reference
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#include "../ifnpub.h"
#include "../Graphics/FragmentGraph/ViewFragment.h"
#include "IInteractiveRenderer.h"
Classes | |
class | IActiveShadeFragmentManager |
The IActiveShadeFragmentManager class is used to control the active shade fragment (in-viewport) active shade. More... | |
Namespaces | |
MaxSDK | |
Macros | |
#define | IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE Interface_ID(0x66c54932, 0x68956852) |
Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface. More... | |
#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE Interface_ID(0x66c54932, 0x68956852) |
Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface.