3ds Max C++ API Reference
IActiveShadeFragmentManager.h File Reference

Classes

class  IActiveShadeFragmentManager
 The IActiveShadeFragmentManager class is used to control the active shade fragment (in-viewport) active shade. More...
 

Namespaces

 MaxSDK
 

Macros

#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE   Interface_ID(0x66c54932, 0x68956852)
 Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface. More...
 

Macro Definition Documentation

◆ IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE

#define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE   Interface_ID(0x66c54932, 0x68956852)

Used to retrieve a pointer to an instance of a global class that implements the IActiveShadeFragmentManager interface.