3ds Max C++ API Reference
IGlobalDXDisplayManager.h File Reference
#include "iFnPub.h"
#include "GetCOREInterface.h"

Classes

class  IGlobalDXDisplayManager
 This interface provides the user control over how the viewport shaders are displayed in the viewport. More...
 
class  IGlobalDXDisplayManager2
 Provides methods to turn on DirectX based Scene effects. More...
 

Macros

#define GLOBAL_DX_DISPLAY_MANAGER_INTERFACE   Interface_ID(0x7ebe15d6, 0x2b7b422b)
 

Functions

IGlobalDXDisplayManagerGetGlobalDXDisplayManager ()
 
IGlobalDXDisplayManager2GetGlobalDXDisplayManager2 ()
 

Macro Definition Documentation

◆ GLOBAL_DX_DISPLAY_MANAGER_INTERFACE

#define GLOBAL_DX_DISPLAY_MANAGER_INTERFACE   Interface_ID(0x7ebe15d6, 0x2b7b422b)

Function Documentation

◆ GetGlobalDXDisplayManager()

IGlobalDXDisplayManager* GetGlobalDXDisplayManager ( )
inline
#define GLOBAL_DX_DISPLAY_MANAGER_INTERFACE
Definition: IGlobalDXDisplayManager.h:19
This interface provides the user control over how the viewport shaders are displayed in the viewport.
Definition: IGlobalDXDisplayManager.h:32
CoreExport Interface * GetCOREInterface()

◆ GetGlobalDXDisplayManager2()

IGlobalDXDisplayManager2* GetGlobalDXDisplayManager2 ( )
inline
Provides methods to turn on DirectX based Scene effects.
Definition: IGlobalDXDisplayManager.h:75